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flavor_mal.22 塔凯达铜矿开发

时间范围:1360.4.1 - 1821.1.1(每月 10% 概率触发)

触发条件

  • 事件触发国(root)必须拥有塔凯达(takedda)地区。

关键效果

  • 选项 A (flavor_mal.22.a)
    • 在塔凯达地区增加 2 点最大原材料工人数量。
    • 在 10 个月内,从本国首都向塔凯达地区迁移 0.5 单位的农民人口。
  • 选项 B (flavor_mal.22.b)
    • 如果塔凯达地区已有城堡建筑,则将其等级提升 1 级。
    • 如果塔凯达地区没有城堡建筑,则以 0.2 倍的成本(原因为“军事廉价赞助”)建造一座城堡。

背景介绍: 此事件模拟了马里帝国(或其后继者)对其北部重要矿业据点塔凯达的控制与开发。塔凯达历史上以铜矿资源闻名,是跨撒哈拉贸易的关键节点之一。事件反映了统治者面临的选择:是优先恢复和发展铜矿生产以增强经济实力,还是强化军事存在以巩固对该战略要地的控制。这两个选项分别对应了经济投资与军事巩固的不同治国策略,其影响将直接作用于该地区的生产能力和防御水平。

完整事件代码

flavor_mal.22 = {
	type = country_event
	title = flavor_mal.22.title
	desc = flavor_mal.22.desc

	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_copper.dds"

	fire_only_once = yes

	trigger = {
		location:takedda.owner ?= root
	}

	illustration_tags = {
		10 = exterior
		10 = regular
	}

	dynamic_historical_event = {
		tag = MAL
		from = 1360.4.1
		to = 1821.1.1
		monthly_chance = 10
	}

	fire_only_once = yes

	immediate = {
		location:takedda = {
			save_scope_as = target_location
		}

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	#Restore its copper mines
	option = {
		name = flavor_mal.22.a

		scope:target_location = {
			change_max_raw_material_workers = 2
		}

		add_migration = {
			owner = this
			from = root.capital.province_definition
			to = scope:target_location.province_definition
			amount = 0.5
			type = pop_type:peasants
			months = 10
		}
	}

	#Enforce our rule there
	option = {
		name = flavor_mal.22.b

		scope:target_location = {
			if = {
				limit = {
					has_building = building_type:castle
				}
				change_building_level_in_location = {
					building = building_type:castle
					value = 1
				}
			}
			else = {
				construct_building = {
					building_type = building_type:castle
					cost_multiplier = 0.2
					cost_multiplier_reason = military_cheap_sponsorship
				}
			}
		}
	}
}