flavor_mal.22 塔凯达铜矿开发
时间范围:1360.4.1 - 1821.1.1(每月 10% 概率触发)
触发条件:
- 事件触发国(
root)必须拥有塔凯达(takedda)地区。
关键效果:
- 选项 A (flavor_mal.22.a):
- 在塔凯达地区增加 2 点最大原材料工人数量。
- 在 10 个月内,从本国首都向塔凯达地区迁移 0.5 单位的农民人口。
- 选项 B (flavor_mal.22.b):
- 如果塔凯达地区已有城堡建筑,则将其等级提升 1 级。
- 如果塔凯达地区没有城堡建筑,则以 0.2 倍的成本(原因为“军事廉价赞助”)建造一座城堡。
背景介绍: 此事件模拟了马里帝国(或其后继者)对其北部重要矿业据点塔凯达的控制与开发。塔凯达历史上以铜矿资源闻名,是跨撒哈拉贸易的关键节点之一。事件反映了统治者面临的选择:是优先恢复和发展铜矿生产以增强经济实力,还是强化军事存在以巩固对该战略要地的控制。这两个选项分别对应了经济投资与军事巩固的不同治国策略,其影响将直接作用于该地区的生产能力和防御水平。
完整事件代码:
flavor_mal.22 = {
type = country_event
title = flavor_mal.22.title
desc = flavor_mal.22.desc
image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_copper.dds"
fire_only_once = yes
trigger = {
location:takedda.owner ?= root
}
illustration_tags = {
10 = exterior
10 = regular
}
dynamic_historical_event = {
tag = MAL
from = 1360.4.1
to = 1821.1.1
monthly_chance = 10
}
fire_only_once = yes
immediate = {
location:takedda = {
save_scope_as = target_location
}
ruler_or_regent ?= {
save_scope_as = target_character
}
}
#Restore its copper mines
option = {
name = flavor_mal.22.a
scope:target_location = {
change_max_raw_material_workers = 2
}
add_migration = {
owner = this
from = root.capital.province_definition
to = scope:target_location.province_definition
amount = 0.5
type = pop_type:peasants
months = 10
}
}
#Enforce our rule there
option = {
name = flavor_mal.22.b
scope:target_location = {
if = {
limit = {
has_building = building_type:castle
}
change_building_level_in_location = {
building = building_type:castle
value = 1
}
}
else = {
construct_building = {
building_type = building_type:castle
cost_multiplier = 0.2
cost_multiplier_reason = military_cheap_sponsorship
}
}
}
}
}