flavor_jap.162 大阪城建造
时间范围:1583.1.1 - 1610.1.1 (每月 10% 概率触发)
触发条件:
- 国家拥有统治者。
- 国库黄金大于150。
- 国家拥有大阪(osaka)地区。
关键效果:
- 选项 A:建造城堡!(历史选项)
- 国库黄金减少150。
- 获得少量威望加成(
prestige_mild_bonus)。 - 为大阪地区添加一个名为
jap_osaka_castle的永久地点修正。 - 如果大阪地区没有城堡(
castle)或棱堡(bastion)建筑,则免费(cost_multiplier = 0)为其建造一座城堡。 - 如果大阪地区已有城堡建筑,且国家已掌握棱堡科技(
bastion_advance),则免费将城堡升级为棱堡。
- 选项 B:我们无法腾出这些资源
- 获得少量威望惩罚(
prestige_mild_penalty)。
- 获得少量威望惩罚(
背景介绍: 此事件模拟了日本战国时代末期至江户时代初期,由丰臣秀吉主导的大阪城建造工程。大阪城始建于1583年,是丰臣政权的权力象征和军事要塞,其宏伟的规模和先进的防御设计在当时首屈一指。该事件反映了统治者通过投入巨资建造标志性建筑,以巩固权力、提升威望并加强核心地区防御的战略决策。
完整事件代码:
flavor_jap.162 = { # Construction of Osaka Castle
type = country_event
title = flavor_jap.162.title
desc = flavor_jap.162.desc
fire_only_once = yes
dynamic_historical_event = {
tag = JAP
from = 1583.1.1
to = 1610.1.1
monthly_chance = 10
}
trigger = {
has_ruler = yes
gold > 150
owns = location:osaka
}
immediate = {
location:osaka = {
save_scope_as = target_location
}
ruler ?= {
save_scope_as = our_ruler
}
}
option = { # Construct the castle!
name = flavor_jap.162.a
historical_option = yes
add_gold = -150
add_prestige = prestige_mild_bonus
location:osaka = {
add_location_modifier = {
modifier = jap_osaka_castle
years = -1
mode = add
}
}
if = {
limit = {
NOR = {
location:osaka = { has_building = building_type:castle }
location:osaka = { has_building = building_type:bastion }
}
}
location:osaka = {
construct_building = {
building_type = building_type:castle
cost_multiplier = 0
cost_multiplier_reason = "game_concept_event"
}
}
}
custom_tooltip = {
text = flavor_jap.162.a.tt
if = {
limit = {
location:osaka = { has_building = building_type:castle }
has_advance = bastion_advance
}
location:osaka = {
destroy_building = "building(building_type:castle|owner)"
construct_building = {
building_type = building_type:bastion
cost_multiplier = 0
cost_multiplier_reason = "game_concept_event"
}
}
}
}
}
option = { # We cannot afford to spare the resources
name = flavor_jap.162.b
add_prestige = prestige_mild_penalty
}
}