flavor_hab.102 创作《皇帝颂歌》
时间范围:1780.1.1 - 1800.1.1(每月 10% 概率)
触发条件:
- 角色
hab_haydn存活。 - 国家拥有统治者。
- 国家拥有
vienna地区。
关键效果:
-
选项 A (flavor_hab.102.a):
- 花费 6 金币。
- 文化获得
cultural_tradition_mild_penalty与cultural_influence_mild_penalty修正。 - 在
vienna地区创建一件艺术品:- 类型:交响乐 (
work_of_art_type:symphony) - 关键标识:
kaiserhymne - 质量:70
- 创作者:角色
hab_haydn(保存为target_character1)
- 类型:交响乐 (
- 将新创建的角色
target_character2(劳伦斯·利奥波德·哈施卡)移动至本国。
-
选项 B (flavor_hab.102.b):
- 获得
prestige_mild_penalty声望修正。 - 隐藏效果:
- 销毁艺术品
work_of_art:kaiserhymne。 - 无声处决角色
target_character2(劳伦斯·利奥波德·哈施卡)。
- 销毁艺术品
- 获得
背景介绍:
该事件模拟了奥地利哈布斯堡王朝在18世纪末期委托创作国歌《皇帝颂歌》(“Gott erhalte Franz den Kaiser”)的历史情景。这首颂歌由约瑟夫·海顿(hab_haydn)作曲,诗人劳伦斯·利奥波德·哈施卡作词,旨在颂扬当时的皇帝弗朗茨二世,并成为奥地利乃至后来奥匈帝国的国歌,是欧洲音乐与政治文化结合的重要标志。
完整事件代码:
flavor_hab.102 = { #Composing the Kaiserhymne
hide_portraits = yes
type = country_event
title = flavor_hab.102.title
desc = flavor_hab.102.desc
fire_only_once = yes
dynamic_historical_event = {
tag = HAB
from = 1780.1.1
to = 1800.1.1
monthly_chance = 10
}
immediate = {
ruler = { save_scope_as = target_ruler }
character:hab_haydn ?= { save_scope_as = target_character1 }
create_character = {
first_name = name_laurence.name_leopold
last_name = Haschka
birth_date = 1749.9.1
birth_location = location:vienna
estate = estate_type:burghers_estate
adm = { 20 70 }
dip = { 20 70 }
mil = { 20 70 }
artist_skill = 0.8
culture = culture:danube_bavarian
artist = writer
save_scope_as = target_character2
script = hab_haschka
create_in_limbo = yes
}
location:vienna = {
create_art = {
quality = 70
type = work_of_art_type:symphony
key = kaiserhymne
artist = scope:target_character1
}
}
}
trigger = {
character:hab_haydn ?= {
is_alive = yes
}
has_ruler = yes
owns = location:vienna
}
option = {
name = flavor_hab.102.a
change_gold_effect = { scale = -6 }
culture = {
add_cultural_tradition = cultural_tradition_mild_penalty
add_cultural_influence = cultural_influence_mild_penalty
}
show_as_tooltip = {
location:vienna = {
create_art = {
quality = 70
type = work_of_art_type:symphony
key = kaiserhymne
artist = scope:target_character1
}
}
}
scope:target_character2 = {
move_country = root
}
}
option = {
name = flavor_hab.102.b
add_prestige = prestige_mild_penalty
hidden_effect = {
destroy_art = work_of_art:kaiserhymne
kill_character_silently = scope:target_character2
}
}
}