Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_hab.103 多瑙河治理

时间范围:1770.1.1 - 1800.1.1,每月 1% 概率触发

触发条件

  • 拥有 location:vienna(维也纳地区)

关键效果

  • 选项 A (flavor_hab.103.a)

    • 国库减少 8 级规模的金币。
    • 维也纳地区:繁荣度遭受 prosperity_weak_penalty(轻微惩罚),所有人口规模减少 5%。
    • 将创建的人物 target_character(约翰·西格蒙德·胡伯特)移入本国。
  • 选项 B (flavor_hab.103.b)

    • 国库减少 3 级规模的金币。
    • 维也纳地区:繁荣度遭受 prosperity_severe_penalty(严重惩罚),所有人口规模减少 10%。
    • (隐藏效果)无声处决人物 target_character
  • 选项 C (flavor_hab.103.c)

    • 国家稳定度遭受 stability_severe_penalty(严重惩罚)。
    • 维也纳地区:繁荣度遭受 prosperity_ultimate_penalty(终极惩罚),发展度遭受 development_mild_penalty(轻微惩罚),所有人口规模减少 20%。
    • (隐藏效果)无声处决人物 target_character

背景介绍: 在18世纪下半叶,哈布斯堡君主国面临着治理多瑙河、改善航运与防洪的挑战。维也纳作为帝国核心,其繁荣与安全与这条重要水道息息相关。此事件模拟了君主国在资金、工程技术与民众支持之间进行权衡,以实施河流治理项目的决策过程。

完整事件代码

flavor_hab.103 = { #Regulating the Danube
	type = country_event
	title = flavor_hab.103.title
	desc = flavor_hab.103.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = HAB
		from = 1770.1.1
		to = 1800.1.1
		monthly_chance = 1
	}

	trigger = {
		owns = location:vienna
	}

	immediate = {
		create_character = {
			first_name = name_john.name_sigmund
			last_name = Hubert
			birth_date = 1736.6.6
			birth_location = location:sopron
			estate = estate_type:burghers_estate
			adm = { 20 70 }
			dip = { 20 70 }
			mil = { 20 70 }
			culture = culture:danube_bavarian
			save_scope_as = target_character
			script = hab_hubert
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_hab.103.a
		change_gold_effect = { scale = -8 }
		location:vienna = {
			change_prosperity = prosperity_weak_penalty
			every_pop = {
				add_pop_size = {
					value = pop_size
					multiply = -0.05
				}
			}
		}
        scope:target_character = {
            move_country = root
        }
	}

	option = {
		name = flavor_hab.103.b
		change_gold_effect = { scale = -3 }
		location:vienna = {
			change_prosperity = prosperity_severe_penalty
			every_pop = {
				add_pop_size = {
					value = pop_size
					multiply = -0.1
				}
			}
		}
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}

	option = {
		name = flavor_hab.103.c
		add_stability = stability_severe_penalty
		location:vienna = {
			change_prosperity = prosperity_ultimate_penalty
			change_development = development_mild_penalty
			every_pop = {
				add_pop_size = {
					value = pop_size
					multiply = -0.2
				}
			}
		}
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}