flavor_eth.202 埃沃斯塔特沃斯的七门徒
时间范围:无明确起止日期(无 from 和 to 字段),事件在满足触发条件后即可发生。
触发条件:
- 角色
eth_ewostatewos必须存在。
关键效果:
- 选项 A:与他交谈
- 历史选项:是
- 增加少量威望。
- 增加少量正统性。
- 增加农民阶层少量满意度。
- 30天后静默触发事件
flavor_eth.203。
- 选项 B:杀死他
- 前提条件:角色
eth_ewostatewos必须存活。 - 由统治者处决角色
eth_ewostatewos。 - 创建一个名为“埃沃斯塔特沃斯家族”的米亚菲赛特教派、神职人员阶层叛军。
- 在所有拥有至少一级米亚菲赛特修道院的省份,其所属人口将受到严重满意度惩罚并改变其效忠对象至该叛军。
- 在耶哈地区(
location:yeha)摧毁修道院(如果存在)。 - 增加神职人员阶层大量满意度。
- 减少农民阶层大量满意度。
- 前提条件:角色
- 选项 C:无视他
- 增加少量威望。
- 减少少量稳定度。
- 减少农民阶层少量满意度。
- 减少神职人员阶层少量满意度。
- 在300至900天后静默触发事件
flavor_eth.204。
背景介绍: 该事件围绕埃塞俄比亚历史上的重要宗教人物埃沃斯塔特沃斯展开。作为埃塞俄比亚正教会的改革者和修道制度的推动者,他派遣了七位门徒前往不同地区建立修道院,以巩固和传播米亚菲赛特信仰。事件模拟了统治者面对这位极具影响力的宗教人物时可能做出的不同抉择:合作、镇压或忽视,每种选择都将对国家稳定、阶层关系以及宗教格局产生深远影响。
完整事件代码:
flavor_eth.202 = { #Seven Disciples of Ewostatewos
hide_portraits = yes
type = country_event
title = flavor_eth.202.title
desc = flavor_eth.202.desc
trigger = {
exists = character:eth_ewostatewos
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
character:eth_ewostatewos = {
save_scope_as = ewostatewos
}
#Build 7 new monasteries
#(even if ETH does not control them)
location:debre_tabor = { build_miaphysite_monastery = yes }
location:shire = { build_miaphysite_monastery = yes }
location:abiy_addi = { build_miaphysite_monastery = yes }
location:senafe = { build_miaphysite_monastery = yes }
location:asmara = { build_miaphysite_monastery = yes }
location:agordat = { build_miaphysite_monastery = yes }
location:keren = { build_miaphysite_monastery = yes }
create_character = {
first_name = name_anorewos
birth_location = location:axum
birth_date = 1280.1.1
culture = culture:amhara
religion = religion:miaphysite
female = no
adm = 60 dip = 30 mil = 30
estate = estate_type:clergy_estate
script = eth_anorewos
save_scope_as = anorewos
}
}
option = { #Talk to him
name = flavor_eth.202.a
historical_option = yes
add_prestige = prestige_weak_bonus
add_legitimacy = legitimacy_weak_bonus
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_weak_bonus }
trigger_event_silently = { id = flavor_eth.203 days = 30 }
}
option = { #Kill him
name = flavor_eth.202.b
trigger = {
character:eth_ewostatewos = {
is_alive = yes
}
}
kill_character = {
target = scope:ewostatewos
reason = execution
killer = ruler
}
create_rebel = {
category = estate
estate = clergy_estate
religion = religion:miaphysite
name = house_of_ewostatewos_name
save_scope_as = house_of_ewostatewos
}
set_variable = {
name = house_of_ewostatewos_rebels_variable
value = scope:house_of_ewostatewos
}
custom_tooltip = {
text = flavor_eth.203.a.tt2 #Same text as in 203
#change allegiance of all locations with a monastery
every_owned_location = {
if = {
limit = {
has_building_with_at_least_one_level = miaphysite_monastery
}
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_severe_penalty
change_pop_allegiance = scope:house_of_ewostatewos
}
}
}
}
location:yeha = {
if_exists_destroy_monastery = yes
}
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_severe_bonus }
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_penalty }
}
option = { #Ignore him
name = flavor_eth.202.c
add_prestige = prestige_weak_bonus
add_stability = stability_mild_penalty
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_weak_penalty }
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_weak_penalty }
trigger_event_silently = { id = flavor_eth.204 days = { 300 900 }}
}
}