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[flavor_eth.203] 裂痕扩大

时间范围
无具体 fromto 日期限制,事件在满足触发条件后可能发生。无 monthly_chance 字段,触发概率由游戏机制决定。

触发条件

  • 角色 eth_ewostatewos 存在
  • 角色 eth_anorewos 存在

关键效果

  • 选项 A: 鞭笞他(历史选项)

    • 所有拥有至少一级“米亚菲派修道院”建筑的地点中,属于玩家的所有人口将:
      • 增加“严重惩罚”级别的人口不满度
      • 改变其效忠对象为 house_of_ewostatewos 叛军
    • 玩家获得“微弱惩罚”级别的威望
    • 教士阶层满意度增加“轻微惩罚”级别
    • 农民阶层满意度增加“轻微增益”级别
    • 在 300 至 900 天后,静默触发事件 flavor_eth.204
  • 选项 B: 处决他

    • 处决角色 ewostatewos(处决方式:烧死,执行者:统治者)
    • 所有拥有至少一级“米亚菲派修道院”建筑的地点中,属于玩家的所有人口将:
      • 增加“严重惩罚”级别的人口不满度
      • 改变其效忠对象为 house_of_ewostatewos 叛军
    • 在玩家控制度最低的 10 个地点中,所有属于玩家的农民人口将:
      • 增加“严重惩罚”级别的人口不满度
      • 改变其效忠对象为 house_of_ewostatewos 叛军
    • 地点 yeha 的修道院将被摧毁(如果存在)
    • 教士阶层满意度增加“严重增益”级别
    • 农民阶层满意度增加“严重惩罚”级别

背景介绍
该事件反映了埃塞俄比亚国内因宗教或政治分歧导致的紧张局势升级。两位关键人物 ewostatewosanorewos 的存在,可能代表了教会内部或地方势力中的反对派系。统治者面临抉择:是采取相对温和的惩罚(鞭笞)以暂时平息事态,还是采取极端手段(处决)来彻底铲除威胁,但后者可能激起更广泛的不满和叛乱。事件中创建的以 ewostatewos 家族命名的叛军,象征着裂痕已从内部争论演变为公开的武装对抗。

完整事件代码

flavor_eth.203 = { #The Breach Widens
	hide_portraits = yes
	type = country_event
	title = flavor_eth.203.title
	desc = flavor_eth.203.desc
			
	trigger = {
		exists = character:eth_ewostatewos
		exists = character:eth_anorewos
	}
	illustration_tags = {
		10 = angry
		10 = exterior
	}		
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		character:eth_ewostatewos = {
			save_scope_as = ewostatewos
		}
		character:eth_anorewos = {
			save_scope_as = anorewos
		}
		create_rebel = {
			category = estate
			estate = clergy_estate
			religion = religion:miaphysite
			name = house_of_ewostatewos_name
			save_scope_as = house_of_ewostatewos
		}
		set_variable = {
			name = house_of_ewostatewos_rebels_variable
			value = scope:house_of_ewostatewos
		}
	}

	option = { #Flog him
		name = flavor_eth.203.a
		historical_option = yes
		custom_tooltip = flavor_eth.203.a.tt
		custom_tooltip = {
			text = flavor_eth.203.a.tt2
			#change allegiance of all locations with a monastery
			every_owned_location = {
				if = {
					limit = {
						has_building_with_at_least_one_level = miaphysite_monastery
					}
					every_pop = {
						limit = {
							owner = root
						}
						add_pop_satisfaction = pop_satisfaction_severe_penalty
						change_pop_allegiance = scope:house_of_ewostatewos
					}
				}
			}
		}
		add_prestige = prestige_weak_penalty
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_penalty }
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_bonus }
		trigger_event_silently = { id = flavor_eth.204 days = { 300 900 }}
	}
	option = { #Kill him
		name = flavor_eth.203.b
		kill_character = {
			target = scope:ewostatewos
			reason = burned_alive
			killer = ruler
		}
		custom_tooltip = {
			text = flavor_eth.203.b.tt
			#change allegiance of all location with a monastery
			every_owned_location = {
				if = {
					limit = {
						has_building_with_at_least_one_level = miaphysite_monastery
					}
					every_pop = {
						limit = {
							owner = root
						}
						add_pop_satisfaction = pop_satisfaction_severe_penalty
						change_pop_allegiance = scope:house_of_ewostatewos
					}
				}
			}
			#and the 10 location with the lowest control
            ordered_owned_location = {
                order_by = { #Get the least controlled ones
                    value = local_control
                    multiply = -1
                }
                max = 10
                every_pop = {
                    limit = {
						owner = root
                        pop_type = pop_type:peasants
                    }
                    add_pop_satisfaction = pop_satisfaction_severe_penalty
					change_pop_allegiance = scope:house_of_ewostatewos
				}
			}
		}
		location:yeha = { if_exists_destroy_monastery = yes }
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_severe_bonus }
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_penalty }
	}
}