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flavor_eth.201 埃沃斯塔特沃斯,埃塞俄比亚僧侣

时间范围:无明确起止日期(from/to未定义),事件在满足触发条件后可能发生。

触发条件

  • 游戏内角色 character:eth_ewostatewos 必须存在。

关键效果

  • 选项 A (flavor_eth.201.a)

    • 触发条件:角色 character:eth_ewostatewos 存活。
    • 效果:国家获得少量威望惩罚 (add_prestige = prestige_weak_penalty)。
  • 选项 B (flavor_eth.201.b) - 历史选项

    • 触发条件:角色 character:eth_ewostatewos 存活。
    • 效果:
      • 国家获得少量稳定度加成 (add_stability = stability_weak_bonus)。
      • 分支逻辑
        1. 若本国不拥有耶路撒冷地区:将角色 eth_ewostatewos 移至耶路撒冷地区的所有者国家,并在300天后向该国静默触发本事件 (flavor_eth.201)。
        2. 若本国已拥有耶路撒冷地区,且埃塞俄比亚 (c:ETH) 存在:将角色移回埃塞俄比亚,并在5年后向埃塞俄比亚静默触发事件 flavor_eth.202
        3. 若以上均不满足:则静默杀死该角色 (kill_character_silently)。
  • 选项 C (flavor_eth.201.c)

    • 触发条件:国家宗教为米亚菲派 (religion:miaphysite),且角色 character:eth_ewostatewos 存活。
    • 效果:
      • 国家获得少量威望惩罚 (add_prestige = prestige_weak_penalty)。
      • 国家获得少量稳定度加成 (add_stability = stability_weak_bonus)。
      • 教士阶层满意度大幅降低 (estate_satisfaction_severe_penalty)。
      • 农民阶层满意度大幅提升 (estate_satisfaction_severe_bonus)。
      • 设置变量 can_have_double_sabbath_flag = 1
      • 授予阶层特权 estate_privilege:double_sabbath
  • 选项 D (flavor_eth.201.d)

    • 触发条件:角色 character:eth_ewostatewos 已死亡。
    • 效果:若埃塞俄比亚 (c:ETH) 存在,则在5年后向其静默触发事件 flavor_eth.202

背景介绍: 该事件围绕埃塞俄比亚历史上的重要宗教人物——僧侣埃沃斯塔特沃斯展开。他在埃塞俄比亚正教会的发展中扮演了关键角色,其修行和教导曾引发宗教与社会阶层的反响。事件模拟了统治者面对这位有影响力的僧侣时可采取的不同策略:驱逐、容忍、利用其影响力进行宗教改革,或在其已故后处理其遗留影响。这些选择将直接影响国家的稳定、威望以及不同社会阶层的态度。

完整事件代码

flavor_eth.201 = { #Ewostatewos, the Ethiopian Monk
	type = country_event
	title = flavor_eth.201.title
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					character:eth_ewostatewos = {
						is_alive = no
					}
				}
				desc = flavor_eth.201.descB
			}
			triggered_desc = {
				desc = flavor_eth.201.desc
			}
		}
	}

	trigger = {
		exists = character:eth_ewostatewos
	}
	illustration_tags = {
		10 = exterior
	}
	immediate = {
		event_illustration_estate_background_effect = { background = estate_type:clergy_estate }
		character:eth_ewostatewos = {
			save_scope_as = ewostatewos
		}
	}

	option = {
		name = flavor_eth.201.a
		trigger = {
			character:eth_ewostatewos = {
				is_alive = yes
			}
		}
		add_prestige = prestige_weak_penalty
	}
	option = { #Expel him to Jesusalem if posible
		name = flavor_eth.201.b
		historical_option = yes
		trigger = {
			character:eth_ewostatewos = {
				is_alive = yes
			}
		}
		add_stability = stability_weak_bonus
		
		if = { #Expel to Jerusalem, and the event repeats to the owner
			limit = {
				not = {owns = location:jerusalem}
			}
			location:jerusalem.owner =  {
				trigger_event_silently = { id = flavor_eth.201 days = 300 }
			}
			scope:ewostatewos = {
				move_country = location:jerusalem.owner
			}
		}
		else_if = { #If already in Jerusalem, back to Ethiopia
			limit = {
				country_exists = c:ETH
			}
			c:ETH =  {
				trigger_event_silently = { id = flavor_eth.202 years = 5 }
			}
			scope:ewostatewos = {
				move_country = c:ETH
			}
		}
		else = { #If impossible, get rid of him
			kill_character_silently = scope:ewostatewos
		}

	}

	option = {
		name = flavor_eth.201.c
		trigger = {
			religion = religion:miaphysite
			character:eth_ewostatewos = {
				is_alive = yes
			}
		}
		add_prestige = prestige_weak_penalty
		add_stability = stability_weak_bonus
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_severe_penalty }
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_bonus }
		
		set_variable = { name = can_have_double_sabbath_flag value = 1 }
		grant_estate_privilege = estate_privilege:double_sabbath
	}
	
	option = {
		name = flavor_eth.201.d
		trigger = {
			character:eth_ewostatewos = {
				is_alive = no
			}
		}
		c:ETH =  {
			trigger_event_silently = { id = flavor_eth.202 years = 5 }
		}
	}
}