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flavor_dlh.20 建造希萨尔-伊-菲罗扎宫

时间范围:1350.1.1 - 1420.1.1(每月 2% 概率)

触发条件

  • 国家拥有 hisar 地区。
  • 国家政府类型为君主制。

关键效果

  • 选项 A (flavor_dlh.20.a)

    • hisar 地区创建一件艺术品。
      • 关键字:hisar_e_firoza
      • 类型:宫殿
      • 品质:75
    • 损失少量金钱(scale = -2)。
  • 选项 B (flavor_dlh.20.b)

    • 损失少量威望(prestige_mild_penalty)。
  • 选项 C (flavor_dlh.20.c)

    • 触发条件:统治者或摄政拥有特质 architectural_visionary(建筑远见者)。
    • hisar 地区创建一件艺术品。
      • 关键字:hisar_e_firoza
      • 类型:宫殿
      • 品质:85
      • 艺术家:当前统治者或摄政
    • 提升 hisar 地区少量发展度(development_mild_bonus)。
    • 损失中等金钱(scale = -4)。
  • 选项 D (flavor_dlh.20.d)

    • 触发条件:统治者或摄政拥有特质 malevolent(恶毒)。
    • hisar 地区创建一件艺术品。
      • 关键字:hisar_e_firoza
      • 类型:宫殿
      • 品质:0.85
      • 艺术家:当前统治者或摄政
    • 降低 hisar 地区少量控制力(control_mild_penalty)。

背景介绍: 在14至15世纪,德里苏丹国的统治者们时常通过兴建宏伟的宫殿和建筑来彰显权力与财富,巩固统治合法性。希萨尔-伊-菲罗扎宫(Hisar-e-Firoza)便是这一时期可能兴建的著名宫殿之一。此事件模拟了君主在拥有希萨尔地区时,面临是否投资建造宫殿的决策。不同的选择不仅反映了统治者的个人特质(如远见或残暴),也直接影响着国库、地区发展、民众控制以及君主的声望。

完整事件代码

flavor_dlh.20 = {
	type = country_event
	title = flavor_dlh.20.title
	desc = flavor_dlh.20.desc

	illustration_tags = {
		10 = interior
		10 = regular
	}

	dynamic_historical_event = {
		tag = DLH
		from = 1350.1.1
		to = 1420.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		location:hisar.owner ?= root

		government_type = government_type:monarchy
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:clergy_estate }
		location:hisar = {
			save_scope_as = target_location
		}

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_dlh.20.a
		
		scope:target_location = {
			create_art = {
				key = hisar_e_firoza
				quality = 75
				type = work_of_art_type:palace
			}
		}

		change_gold_effect = { scale = -2 }
	}

	option = {
		name = flavor_dlh.20.b
		
		add_prestige = prestige_mild_penalty
	}

	option = {
		name = flavor_dlh.20.c
		
		trigger = {
			ruler_or_regent ?= {
				has_trait = architectural_visionary
			}	
		}

		scope:target_location = {
			create_art = {
				artist = scope:target_character
				key = hisar_e_firoza
				quality = 85
				type = work_of_art_type:palace
			}

			change_development = development_mild_bonus
		}

		change_gold_effect = { scale = -4 }

	}

	option = {
		name = flavor_dlh.20.d
		
		trigger = {
			ruler_or_regent ?= {
				has_trait = malevolent
			}	
		}

		scope:target_location = {
			create_art = {
				artist = scope:target_character
				key = hisar_e_firoza
				quality = 0.85
				type = work_of_art_type:palace
			}

			change_control = control_mild_penalty
		}
	}
}