[flavor_dlh.19] 德里苏丹国洛迪王朝陵墓建造
时间范围
- 事件窗口:游戏开始 - 游戏结束(无明确
from/to限制) - 触发概率:每月概率未指定(
monthly_chance未在代码中定义)
触发条件
- 政府类型:必须是君主制(
government_type = government_type:monarchy) - 目标人物:上一任统治者(
previous_ruler)必须属于洛迪王朝(dynasty:lodi_dynasty) - 文化条件:国家内必须有一定比例的阿富汗文化人口(
"culture_percentage_in_country(culture:afghan_culture)" > 0)
关键效果
选项 A:flavor_dlh.19.a
- 在目标地点(
target_location)建造德里陵墓(construct_delhi_tombs = yes) - 目标地点内所有属于本国的民众(
every_pop)获得“重度满意度加成”(add_pop_satisfaction = pop_satisfaction_severe_bonus)
选项 B:flavor_dlh.19.b
- 国家获得“轻度威望惩罚”(
add_prestige = prestige_mild_penalty)
背景介绍
此事件模拟了德里苏丹国洛迪王朝时期,统治者可能选择为其王朝建造陵墓的历史情景。洛迪王朝(1451-1526年)是德里苏丹国的最后一个王朝,由普什图(阿富汗)族裔的洛迪家族建立。在伊斯兰统治传统中,建造宏伟的陵墓不仅是纪念先王的方式,也是彰显王朝合法性、巩固统治并争取民众支持的重要手段,尤其在国家内拥有相当比例的阿富汗文化人口时,此类建筑更能强化文化认同与政治凝聚力。
完整事件代码
flavor_dlh.19 = {
type = country_event
title = flavor_dlh.19.title
desc = flavor_dlh.19.desc
illustration_tags = {
10 = interior
10 = regular
}
fire_only_once = yes
trigger = {
government_type = government_type:monarchy
scope:target_character ?= {
dynasty ?= dynasty:lodi_dynasty
}
"culture_percentage_in_country(culture:afghan_culture)" > 0
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
ordered_owned_location = {
order_by = development
limit = {
NOT = { has_building = building_type:delhi_tomb }
any_pop = {
culture = culture:afghan_culture
}
}
max = 1
save_scope_as = target_location
}
previous_ruler ?= {
save_scope_as = target_character
}
ruler_or_regent ?= {
save_scope_as = target_character2
}
}
option = {
name = flavor_dlh.19.a
scope:target_location = {
construct_delhi_tombs = yes
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_severe_bonus
}
}
}
option = {
name = flavor_dlh.19.b
add_prestige = prestige_mild_penalty
}
}