flavor_cas.36 埃尔南·科尔特斯登场
时间范围:1519.1.1 - 1530.1.1(每月 1% 概率触发)
触发条件:
- 国家在
mesoamerica_region(中美洲地区)拥有存在度。
关键效果:
- 选项 A (历史选项):
- 将创建的埃尔南·科尔特斯人物移动至本国。
- 为该人物随机添加一个“将军”类特质。
- 为该人物添加一个持续至事件结束的
refuses_to_serve_in_cabinet(拒绝在内阁任职)修正。 - 获得对
tenochtitlan(特诺奇蒂特兰)所在省份及其所有者的casus_belli:cb_conquer_province(征服省份宣战理由)。 - 损失相当于4个月收入的金钱。
- 选项 B:
- 损失少量威望。
- (隐藏效果)无声地移除创建的埃尔南·科尔特斯人物。
背景介绍: 此事件模拟了西班牙征服者埃尔南·科尔特斯在美洲的登场。科尔特斯于1519年率领探险队抵达墨西哥,并在此后征服了庞大的阿兹特克帝国。该事件为控制中美洲地区的西班牙或卡斯蒂利亚玩家提供了一个关键的历史人物,并开启了对阿兹特克帝国首都特诺奇蒂特兰的征服之路。
完整事件代码:
flavor_cas.36 = { #Hernán Cortés
type = country_event
title = flavor_cas.36.title
desc = flavor_cas.36.desc
image = "gfx/interface/illustrations/institutions/new_world.dds"
fire_only_once = yes
historical_info = flavor_cas.36.historical_info
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1519.1.1
to = 1530.1.1
monthly_chance = 1
}
trigger = {
has_presence_in = region:mesoamerica_region
}
immediate = {
create_character = {
first_name = Hernan
dynasty = dynasty:cortes_dynasty
adm = { 50 70 }
dip = { 50 70 }
mil = 100
birth_date = 1485.12.1
birth_location = location:medellin
culture = culture:castilian
estate = estate_type:nobles_estate
script = cas_cortes
save_scope_as = target_character
create_in_limbo = yes
}
}
option = {
name = flavor_cas.36.a
historical_option = yes
scope:target_character = {
move_country = root
}
scope:target_character = {
add_random_trait_from_category = general
add_character_modifier = {
modifier = refuses_to_serve_in_cabinet
years = -1
mode = add_and_extend
}
}
add_casus_belli = { type = casus_belli:cb_conquer_province target = location:tenochtitlan.owner province = location:tenochtitlan.province }
change_gold_effect = { scale = -4 }
}
option = {
name = flavor_cas.36.b
add_prestige = prestige_mild_penalty
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}