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[flavor_cas.2502] 原住民势力获悉我方计划

时间范围

  • 触发时间范围:无明确 fromto 日期限制
  • 触发概率:无 monthly_chance 设置(事件为一次性触发)

触发条件

  • 一次性事件fire_only_once = yes(仅能触发一次)
  • 无明确触发条件:代码中未定义 trigger 字段,事件可能由特定脚本或条件直接调用

关键效果

选项 A

  • 名称flavor_cas.2502.a
  • 历史选项:是(historical_option = yes
  • 效果
    • 增加合法性惩罚:add_legitimacy = legitimacy_severe_penalty
    • 改变社会价值观:change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_move_to_right }(向“好战”方向移动)

选项 B

  • 名称flavor_cas.2502.b
  • 效果
    • 添加宣战理由:add_casus_belli = { target = scope:target_country type = casus_belli:cb_annex }(对目标国家获得“吞并”宣战理由)
    • 改变社会价值观:change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_move_to_left }(向“和解”方向移动)

背景介绍

该事件模拟了殖民或扩张过程中,原住民势力意外获悉外来者计划的情景。统治者面临两难选择:要么承认情报泄露导致合法性受损并采取更激进姿态(历史选项),要么借机获得对原住民势力的宣战理由,但需转向更和解的外交策略。事件反映了早期殖民接触中信息战与外交策略的微妙平衡。

完整事件代码

flavor_cas.2502 = { #Native Power Informed of Our Plans
	fire_only_once = yes
	title = flavor_cas.2502.title
	desc = flavor_cas.2502.desc

	fire_only_once = yes

	historical_info = flavor_cas.2500.historical_info

	illustration_tags = {
		10 = armed
		10 = exterior
	}

	option = {
		name = flavor_cas.2502.a
		historical_option = yes
		add_legitimacy = legitimacy_severe_penalty
		change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_move_to_right }
	}

	option = {
		name = flavor_cas.2502.b
		add_casus_belli = {
			target = scope:target_country
			type = casus_belli:cb_annex
		}
		change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_move_to_left }
	}
}