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flavor_cas.2500 对抗阿兹特克的联盟

时间范围:1480.1.1 - 1550.1.1,每月 5% 概率触发

触发条件

  • 玩家国家拥有统治者。
  • 玩家国家在 mesoamerica_region(中美洲地区)拥有存在。
  • mesoamerica_region 内,至少存在一个地区,其所有者满足以下条件:
    • 玩家国家认识该所有者。
    • 该所有者至少有一个竞争对手,且该竞争对手的首都位于 mesoamerica_region

关键效果

  • 选项 A (历史选项)
    • target_country(目标国家)触发事件 flavor_cas.2501
    • target_enemy(目标敌人)触发事件 flavor_cas.2502
    • 改变社会价值观:belligerent_vs_conciliatory(好战 vs 安抚)向左移动(即偏向好战)。
  • 选项 B
    • 改变社会价值观:belligerent_vs_conciliatory(好战 vs 安抚)向右移动(即偏向安抚)。

背景介绍: 在西班牙殖民者抵达中美洲后,他们很快意识到该地区并非铁板一块。阿兹特克帝国(Triple Alliance)通过军事征服和朝贡体系统治着众多城邦,这导致了许多被压迫民族的怨恨。西班牙人敏锐地利用了这种政治分裂,与特拉斯卡拉(Tlaxcala)等长期与阿兹特克为敌的城邦结盟,组建了一个庞大的反阿兹特克联盟。这一策略是埃尔南·科尔特斯(Hernán Cortés)最终能够以少胜多、颠覆阿兹特克帝国的关键因素之一。本事件模拟了西班牙殖民者(CAS/SPA)在发现中美洲内部矛盾后,面临的选择:是积极利用当地纷争、联合一方打击另一方(历史路径),还是采取更为谨慎或中立的立场。

完整事件代码

flavor_cas.2500 = { #A Coalition Against the Aztecs
	hide_portraits = yes
	type = country_event
	title = flavor_cas.2500.title
	desc = flavor_cas.2500.desc
	image = "gfx/interface/illustrations/disaster/reform_society.dds"
	
	historical_info = flavor_cas.2500.historical_info

	fire_only_once = yes

	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1480.1.1
		to = 1550.1.1
		monthly_chance = 5
	}

	illustration_tags = {
		10 = armed
		10 = exterior
	}

	immediate = {
		ruler = {
			save_scope_as = root_ruler
		}
		save_scope_as = root_country
		ordered_known_country = {
			limit = {
				exists = capital
				capital.region = region:mesoamerica_region
				any_rival = {
					exists = capital
					capital.region = region:mesoamerica_region
				}
			}
			order_by = great_power_score
			max = 1
			save_scope_as = target_enemy
		}
		scope:target_enemy = {
			random_rival = {
				limit = {
					exists = capital
					capital.region = region:mesoamerica_region
				}
				save_scope_as = target_country
			}
		}
		scope:target_enemy = {
			ruler_or_regent ?= {
				save_scope_as = enemy_ruler
			}
		}
	}

	trigger = {
		has_ruler = yes
		has_presence_in = region:mesoamerica_region
		region:mesoamerica_region = {
			any_location_in_region = {
				owner ?= {
					root = { knows_country = prev }
					any_rival = {
						exists = capital
						capital.region = region:mesoamerica_region
					}
				}
			}
		}
	}

	option = {
		name = flavor_cas.2500.a
		historical_option = yes
		scope:target_country = { trigger_event_non_silently = { id = flavor_cas.2501 } }
		scope:target_enemy = { trigger_event_non_silently = { id = flavor_cas.2502 } }
		change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_move_to_left }
	}

	option = {
		name = flavor_cas.2500.b
		change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_move_to_right }
	}
}