[flavor_cas.2403] 派系平定
时间范围:1370.1.1 - 1450.1.1(每月 1% 概率)
触发条件:
- 国家拥有变量
cas_war_of_the_bands_aftermath
关键效果:
- 选项 A (历史选项):
- 增加少量稳定度。
- 纳瓦拉地区所有省份繁荣度小幅下降。
- 贵族阶层满意度小幅下降。
- 社会价值观向“集权化 vs 分权化”的左侧(集权化)移动。
- 选项 B:
- 纳瓦拉地区所有省份繁荣度小幅提升。
- 纳瓦拉地区所有省份的贵族阶层人口满意度大幅提升。
- 纳瓦拉地区所有省份控制度大幅下降。
- 贵族阶层满意度小幅提升。
- 社会价值观向“集权化 vs 分权化”的右侧(分权化)移动。
背景介绍: 此事件模拟了卡斯蒂利亚(或西班牙)在“派系战争”结束后,处理纳瓦拉地区贵族势力(“De Bandos”)的后续局面。玩家需要在安抚贵族以恢复稳定(历史路线)与进一步向地方贵族妥协以换取支持之间做出选择,不同的选择将影响国家的集权程度和该地区的状况。
完整事件代码:
flavor_cas.2403 = { #De Bandos Pacified
hide_portraits = yes
type = country_event
title = flavor_cas.2403.title
desc = flavor_cas.2403.desc
fire_only_once = yes
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1370.1.1
to = 1450.1.1
monthly_chance = 1
}
trigger = {
has_variable = cas_war_of_the_bands_aftermath
}
illustration_tags = {
10 = angry
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
create_rebel = {
category = estate
name = bands_of_navarra
save_scope_as = bands_of_navarra_rebels
estate = nobles_estate
}
}
option = {
name = flavor_cas.2403.a
historical_option = yes
add_stability = stability_mild_bonus
custom_tooltip = {
text = flavor_cas.2403.a.tt
every_owned_location = {
if = {
limit = {
area = area:navarre_area
}
change_prosperity = prosperity_weak_penalty
}
}
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_mild_penalty
}
change_societal_value = { type = centralization_vs_decentralization value = societal_value_move_to_left }
}
option = {
name = flavor_cas.2403.b
custom_tooltip = {
text = flavor_cas.2403.b.tt
every_owned_location = {
if = {
limit = {
area = area:navarre_area
}
change_prosperity = prosperity_weak_bonus
}
}
}
area:navarre_area = {
every_location_in_area = {
limit = {
owner ?= root
}
every_pop = {
limit = {
owner = root
pop_type = pop_type:nobles
}
add_pop_satisfaction = pop_satisfaction_extreme_bonus
}
}
}
custom_tooltip = {
text = flavor_cas.2402.b.tt
area:navarre_area = {
every_location_in_area = {
change_control = control_ultimate_penalty
}
}
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_mild_bonus
}
change_societal_value = { type = centralization_vs_decentralization value = societal_value_move_to_right }
}
after = {
remove_variable = cas_war_of_the_bands_aftermath
}
}