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[flavor_cas.2403] 派系平定

时间范围:1370.1.1 - 1450.1.1(每月 1% 概率)

触发条件

  • 国家拥有变量 cas_war_of_the_bands_aftermath

关键效果

  • 选项 A (历史选项)
    • 增加少量稳定度。
    • 纳瓦拉地区所有省份繁荣度小幅下降。
    • 贵族阶层满意度小幅下降。
    • 社会价值观向“集权化 vs 分权化”的左侧(集权化)移动。
  • 选项 B
    • 纳瓦拉地区所有省份繁荣度小幅提升。
    • 纳瓦拉地区所有省份的贵族阶层人口满意度大幅提升。
    • 纳瓦拉地区所有省份控制度大幅下降。
    • 贵族阶层满意度小幅提升。
    • 社会价值观向“集权化 vs 分权化”的右侧(分权化)移动。

背景介绍: 此事件模拟了卡斯蒂利亚(或西班牙)在“派系战争”结束后,处理纳瓦拉地区贵族势力(“De Bandos”)的后续局面。玩家需要在安抚贵族以恢复稳定(历史路线)与进一步向地方贵族妥协以换取支持之间做出选择,不同的选择将影响国家的集权程度和该地区的状况。

完整事件代码

flavor_cas.2403 = { #De Bandos Pacified
	hide_portraits = yes
	type = country_event
	title = flavor_cas.2403.title
	desc = flavor_cas.2403.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1370.1.1
		to = 1450.1.1
		monthly_chance = 1
	}

	trigger = {
		has_variable = cas_war_of_the_bands_aftermath
	}

	illustration_tags = {
		10 = angry
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_rebel = {
			category = estate
			name = bands_of_navarra
			save_scope_as = bands_of_navarra_rebels
			estate = nobles_estate
		}
	}

	option = {
		name = flavor_cas.2403.a
		historical_option = yes
		add_stability = stability_mild_bonus
		custom_tooltip = {
			text = flavor_cas.2403.a.tt
			every_owned_location = {
				if = {
					limit = {
						area = area:navarre_area
					}
					change_prosperity = prosperity_weak_penalty
				}
			}
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_mild_penalty
		}
		change_societal_value = { type = centralization_vs_decentralization value = societal_value_move_to_left }
	}

	option = {
		name = flavor_cas.2403.b
		custom_tooltip = {
			text = flavor_cas.2403.b.tt
			every_owned_location = {
				if = {
					limit = {
						area = area:navarre_area
					}
					change_prosperity = prosperity_weak_bonus
				}
			}
		}
		area:navarre_area = {
			every_location_in_area = {
				limit = {
					owner ?= root
				}
				every_pop = {
					limit = {
						owner = root
						pop_type = pop_type:nobles
					}
					add_pop_satisfaction = pop_satisfaction_extreme_bonus
				}
			}
		}
		custom_tooltip = {
			text = flavor_cas.2402.b.tt
			area:navarre_area = {
				every_location_in_area = {
					change_control = control_ultimate_penalty
				}
			}
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_mild_bonus
		}
		change_societal_value = { type = centralization_vs_decentralization value = societal_value_move_to_right }
	}


	after = {
		remove_variable = cas_war_of_the_bands_aftermath
	}
}