flavor_cas.2302 伊尔曼迪诺起义领袖被捕
时间范围:1430.1.1 - 1450.1.1(每月 10% 概率)
触发条件:
- 国家拥有变量
cas_irmandino_revolts - 国家拥有变量
cas_hunt_down_irmandino - 国内不存在名为
first_irmandino_revolt的叛军
关键效果:
- 选项 A (历史选项):
- 获得少量政府力量加成
- 处决目标人物
scope:target_character
- 选项 B:
- 国家稳定性遭受严重惩罚
- 目标人物
scope:target_character加入本国
背景介绍: 该事件模拟了15世纪中叶卡斯蒂利亚王国(或其后继者西班牙)在镇压加利西亚地区伊尔曼迪诺农民起义后的后续发展。起义被平定后,王室开始追捕起义领袖。事件的核心在于,当起义军主力被消灭,国家仍在追捕起义者时,如何处理被抓获的起义领袖罗伊·索尔多。玩家面临选择:是处决他以彰显王权并获取政府力量,还是赦免并招揽他(可能导致贵族不满,引发稳定性危机)。
完整事件代码:
flavor_cas.2302 = { #The Irmandiño Revolt Leader Caught
type = country_event
title = flavor_cas.2302.title
desc = flavor_cas.2302.desc
fire_only_once = yes
historical_info = flavor_cas.2302.historical_info
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1430.1.1
to = 1450.1.1
monthly_chance = 10
}
trigger = {
has_variable = cas_irmandino_revolts
has_variable = cas_hunt_down_irmandino
NOT = {
any_rebel = {
rebel_name_key = first_irmandino_revolt
}
}
}
immediate = {
if = {
limit = {
NOT = {
dynasty_exists = xordo_dynasty
}
}
location:coruna = { create_dynasty_from_location = xordo_dynasty }
}
create_character = {
first_name = name_roi
min_age = 40
birth_location = location:betanzos
estate = estate_type:nobles_estate
dynasty = dynasty:xordo_dynasty
adm = { 20 60 }
dip = { 20 60 }
mil = { 50 80 }
culture = culture:galician
save_scope_as = target_character
script = cas_xordo
create_in_limbo = yes
}
}
illustration_tags = {
10 = angry
10 = exterior
}
option = {
name = flavor_cas.2302.a
historical_option = yes
add_government_power = government_power_mild_bonus
kill_character = {
target = scope:target_character
reason = execution
}
}
option = {
name = flavor_cas.2302.b
add_stability = stability_severe_penalty
scope:target_character = {
move_country = root
}
}
after = {
remove_variable = cas_irmandino_revolts
remove_variable = cas_hunt_down_irmandino
}
}