flavor_byz.45 改革普罗尼亚制度
时间范围:1360.1.1 - 1500.1.1(每月 1% 概率)
触发条件:
- 国家已启用政策
pronoia_system(普罗尼亚制度)。
关键效果:
- 选项 A (
flavor_byz.45.a):- 解锁并启用新政策
reformed_pronoia_system(改革后的普罗尼亚制度)。 - 增加稳定度,其具体数值为
stability_mild_penalty减去societal_value:centralization_vs_decentralization(中央化 vs 地方分权)社会价值的十分之一。
- 解锁并启用新政策
- 选项 B (
flavor_byz.45.b):- 增加
estate_type:nobles_estate(贵族阶层)的阶层满意度,数值为estate_satisfaction_mild_bonus。
- 增加
背景介绍: 在拜占庭帝国晚期,普罗尼亚制度作为一种军事采邑体系,既是帝国军事力量的支柱,也导致了地方贵族权力的膨胀和中央权威的削弱。随着帝国疆域的萎缩和外部压力的增大,改革这一制度以加强中央集权、提高行政效率或安抚贵族阶层,成为帝国统治者面临的关键抉择。此事件模拟了拜占庭帝国在14世纪中叶至15世纪末试图对这一核心制度进行改革的历史可能性。
完整事件代码:
flavor_byz.45 = { # Reforming the Pronoiars. Could possibly be made into a mission or anything else
type = country_event
title = flavor_byz.45.title
desc = flavor_byz.45.desc
fire_only_once = yes
dynamic_historical_event = {
tag = BYZ
from = 1360.1.1
to = 1500.1.1
monthly_chance = 1
}
trigger = {
has_policy = pronoia_system
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
ruler_or_regent ?= {
save_scope_as = target_character
}
event_illustration_estate_background_effect = { background = estate_type:nobles_estate }
}
option = {
name = flavor_byz.45.a
unlock_policy_effect = { type = reformed_pronoia_system }
add_policy = policy:reformed_pronoia_system
add_stability = {
value = stability_mild_penalty
add = {
value = societal_value:centralization_vs_decentralization
divide = 10
multiply = -1
}
}
}
option = {
name = flavor_byz.45.b
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_mild_bonus
}
}
}