flavor_boh.29 伟大源于卑微
时间范围:1385.1.1 - 1500.12.30(每月 1% 概率)
触发条件:
- 国家拥有库林(kourim)和布拉格(prague)两地。
- 国家未启用贵族特权
estate_privilege:noble_leaders_only。
关键效果:
- 选项 A (flavor_boh.29.a):
- 将事件中生成的人物
target_character移入本国。 - 获得少量陆军传统加成(
army_tradition_mild_bonus)。
- 将事件中生成的人物
- 选项 B (flavor_boh.29.b):
- 贵族阶层(
estate_type:nobles_estate)获得极高的满意度加成(estate_satisfaction_extreme_bonus)。 - 社会价值观向“贵族政治 vs 财阀政治”(
aristocracy_vs_plutocracy)的左侧(贵族政治)移动(societal_value_move_to_left)。 - 将事件中生成的人物
target_character流放(banish_character = yes)。
- 贵族阶层(
背景介绍: 在波希米亚王国(BOH)的历史中,1385年至1500年间,国家内部的社会阶层与权力结构不断演变。此事件模拟了一个出身卑微但才华横溢的军事人才(亨利)的出现,他可能来自农民阶层,却拥有卓越的军事、行政和外交才能。他的出现迫使波希米亚的统治者面临选择:是打破传统,接纳这位平民英雄并增强军力,还是维护贵族阶层的特权与稳定,将其排斥在外。这反映了中世纪晚期欧洲社会流动性、军事改革与贵族特权之间常见的紧张关系。
完整事件代码:
flavor_boh.29 = { #Greatness from Humble Beginnings
type = country_event
title = flavor_boh.29.title
desc = flavor_boh.29.desc
fire_only_once = yes
dynamic_historical_event = {
tag = BOH
from = 1385.1.1
to = 1500.12.30
monthly_chance = 1
}
trigger = {
owns = location:kourim
owns = location:prague
NOT = { has_estate_privilege = estate_privilege:noble_leaders_only }
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
create_character = {
first_name = name_henry
adm = { 60 100 }
dip = { 60 100 }
mil = { 60 100 }
age = 24
add_trait = trait:master_of_arms
add_trait = trait:just
save_scope_as = target_character
estate = estate_type:peasants_estate
create_in_limbo = yes
}
location:kourim = { save_scope_as = target_location }
location:prague = { save_scope_as = target_capital_location }
}
option = {
name = flavor_boh.29.a
scope:target_character = { move_country = root }
add_army_tradition = army_tradition_mild_bonus
}
option = {
name = flavor_boh.29.b
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_extreme_bonus
}
change_societal_value = {
type = aristocracy_vs_plutocracy
value = societal_value_move_to_left
}
scope:target_character = {
banish_character = yes
}
}
}