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flavor_boh.28 啤酒的喜悦

时间范围:1337.1.1 - 1444.12.30,每月 1% 概率触发

触发条件

  • 国家拥有皮尔森(plzen)地区。

关键效果

  • 选项 A (flavor_boh.28.a)

    1. 在皮尔森地区:
      • 若未建造酿酒厂(brewery),则建造一座。
      • 若已有酿酒厂但未达到最高等级,则将其等级提升1级。
      • 若酿酒厂已满级,则所有属于本国的农民(peasants)劳工(laborers) 阶层人口获得极高的满意度加成(pop_satisfaction_extreme_bonus)
      • 获得微弱的开发度加成(development_weak_bonus)
      • 获得微弱的繁荣度加成(prosperity_weak_bonus)
    2. 市民阶层(burghers_estate) 获得极高的阶层满意度加成(estate_satisfaction_extreme_bonus)
  • 选项 B (flavor_boh.28.b)

    1. 获得轻微的稳定度加成(stability_mild_bonus)
    2. 社会价值观农奴制与自由民(serfdom_vs_free_subjects) 向“自由民”方向发生轻微偏移(societal_value_minor_move_to_left)

背景介绍: 该事件反映了中世纪晚期波希米亚地区,特别是皮尔森(今捷克共和国境内)作为重要啤酒产地的兴起。皮尔森以其优质的水源和啤酒花种植传统,逐渐发展出独特的啤酒酿造工艺。此事件模拟了统治者如何利用这一地方特色产业:是投资发展酿酒业以促进经济、取悦特定阶层,还是采取更保守的政策以维持社会稳定并缓慢推动社会变革。

完整事件代码

flavor_boh.28 = { #Liquid Delight
	type = country_event
	title = flavor_boh.28.title
	desc = flavor_boh.28.desc

	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_beer.dds"

	fire_only_once = yes
	dynamic_historical_event = {
		tag = BOH
		from = 1337.1.1
		to = 1444.12.30
		monthly_chance = 1
	}


	trigger = {
		owns = location:plzen
	}

	immediate = {
		location:plzen = { save_scope_as = target_location }
	}


	option = {
		name = flavor_boh.28.a

		scope:target_location = {
			if = {
				limit = {
					NOT = { has_building = building_type:brewery }
				}
				construct_building = { building_type = building_type:brewery }
			}
			else_if = {
				limit = {
					NOT = {
						any_buildings_in_location = {
							building_type = building_type:brewery
							is_at_max_level = yes
						}
					}
				}
				change_building_level_in_location = {
					building = building_type:brewery
					value = 1
				}
			}
			else = {
				every_pop = {
					limit = {
						owner = root
						OR = {
							pop_type = pop_type:peasants
							pop_type = pop_type:laborers
						}
					}
					add_pop_satisfaction = pop_satisfaction_extreme_bonus
				}
			}
			change_development = development_weak_bonus
			change_prosperity = prosperity_weak_bonus
		}

		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_extreme_bonus
		}
	}

	option = {
		name = flavor_boh.28.b

		add_stability = stability_mild_bonus
		change_societal_value = { type = serfdom_vs_free_subjects value = societal_value_minor_move_to_left }
	}

}