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flavor_boh.27 圣维特大教堂

时间范围:1340.1.1 - 1500.12.30(每月 1% 概率)

触发条件

  • 国家宗教属于基督教组。
  • 已拥有 cathedral_advance 科技。
  • 拥有布拉格地区。

关键效果

  • 选项 A (flavor_boh.27.a)
    • 若布拉格地区没有大教堂建筑,则:
      • 建造一座大教堂。
      • 增加 0.5 规模的教士阶层人口(文化与宗教同国家主流)。
    • 若布拉格地区已有大教堂,则:
      • 获得 development_mild_bonus 发展度加成。
      • 获得 prosperity_severe_bonus 繁荣度加成。
    • 教士阶层满意度获得 estate_satisfaction_extreme_bonus 加成。
    • 宗教影响力增加 20.00。
    • 国库金钱减少 3 倍规模。
  • 选项 B (flavor_boh.27.b)
    • 教士阶层满意度受到 estate_satisfaction_extreme_penalty 惩罚。
    • 政府点数受到 government_power_mild_penalty 惩罚。

背景介绍: 该事件模拟了波希米亚王国在布拉格建造圣维特大教堂的历史进程。圣维特大教堂是布拉格城堡区的核心建筑,始建于14世纪,其建造过程跨越数百年,是哥特式建筑的杰出代表,也是波希米亚王室加冕和安葬的重要场所。该事件反映了中世纪国家在宗教、建筑艺术和城市发展上的投入与选择,以及王室与教会阶层之间的互动关系。

完整事件代码

flavor_boh.27 = { #The Cathedral of Saint Vitus
	hide_portraits = yes
	type = country_event
	title = flavor_boh.27.title
	desc = flavor_boh.27.desc

	fire_only_once = yes
	
	dynamic_historical_event = {
		tag = BOH
		from = 1340.1.1
		to = 1500.12.30
		monthly_chance = 1
	}

	trigger = {
		religion.group = religion_group:christian
		has_advance = cathedral_advance
		owns = location:prague
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ruler ?= {
			save_scope_as = target_character
		}

		location:prague = { save_scope_as = target_location }
	}

	option = {
		name = flavor_boh.27.a

		scope:target_location = {
			if = {
				limit = {
					NOT = { has_building = building_type:cathedral }
				}
				construct_building = { building_type = building_type:cathedral }
				add_pop = {
					culture = root.culture
					religion = root.religion
					type = pop_type:clergy
					size = 0.5
				}
			}
			else = {
				change_development = development_mild_bonus
				change_prosperity = prosperity_severe_bonus
			}
		}

		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_bonus }
		add_religious_influence_if_valid = { VALUE = 20.00 }

		change_gold_effect = { scale = -3 }

	}

	option = {
		name = flavor_boh.27.b

		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_penalty }
		add_government_power = government_power_mild_penalty

	}
	historical_info = flavor_boh.27.historical_info
}