flavor_boh.27 圣维特大教堂
时间范围:1340.1.1 - 1500.12.30(每月 1% 概率)
触发条件:
- 国家宗教属于基督教组。
- 已拥有
cathedral_advance科技。 - 拥有布拉格地区。
关键效果:
- 选项 A (flavor_boh.27.a):
- 若布拉格地区没有大教堂建筑,则:
- 建造一座大教堂。
- 增加 0.5 规模的教士阶层人口(文化与宗教同国家主流)。
- 若布拉格地区已有大教堂,则:
- 获得
development_mild_bonus发展度加成。 - 获得
prosperity_severe_bonus繁荣度加成。
- 获得
- 教士阶层满意度获得
estate_satisfaction_extreme_bonus加成。 - 宗教影响力增加 20.00。
- 国库金钱减少 3 倍规模。
- 若布拉格地区没有大教堂建筑,则:
- 选项 B (flavor_boh.27.b):
- 教士阶层满意度受到
estate_satisfaction_extreme_penalty惩罚。 - 政府点数受到
government_power_mild_penalty惩罚。
- 教士阶层满意度受到
背景介绍: 该事件模拟了波希米亚王国在布拉格建造圣维特大教堂的历史进程。圣维特大教堂是布拉格城堡区的核心建筑,始建于14世纪,其建造过程跨越数百年,是哥特式建筑的杰出代表,也是波希米亚王室加冕和安葬的重要场所。该事件反映了中世纪国家在宗教、建筑艺术和城市发展上的投入与选择,以及王室与教会阶层之间的互动关系。
完整事件代码:
flavor_boh.27 = { #The Cathedral of Saint Vitus
hide_portraits = yes
type = country_event
title = flavor_boh.27.title
desc = flavor_boh.27.desc
fire_only_once = yes
dynamic_historical_event = {
tag = BOH
from = 1340.1.1
to = 1500.12.30
monthly_chance = 1
}
trigger = {
religion.group = religion_group:christian
has_advance = cathedral_advance
owns = location:prague
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
ruler ?= {
save_scope_as = target_character
}
location:prague = { save_scope_as = target_location }
}
option = {
name = flavor_boh.27.a
scope:target_location = {
if = {
limit = {
NOT = { has_building = building_type:cathedral }
}
construct_building = { building_type = building_type:cathedral }
add_pop = {
culture = root.culture
religion = root.religion
type = pop_type:clergy
size = 0.5
}
}
else = {
change_development = development_mild_bonus
change_prosperity = prosperity_severe_bonus
}
}
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_bonus }
add_religious_influence_if_valid = { VALUE = 20.00 }
change_gold_effect = { scale = -3 }
}
option = {
name = flavor_boh.27.b
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_penalty }
add_government_power = government_power_mild_penalty
}
historical_info = flavor_boh.27.historical_info
}