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flavor_boh.22 联合议会

时间范围

1337.12.10 - 1444.12.30,每月有 3% 的概率触发。

触发条件

  • 本国是神圣罗马帝国(HRE)的领导者。
  • 本国存在一位统治者。

关键效果

选项 A: flavor_boh.22.a

  • 设置变量 joint_assembly_decrees_variable
  • 授予阶层特权 joint_assembly_decrees
  • 历史选项:所有非本国的神圣罗马帝国选帝侯对本国获得 granted_joint_assembly_decrees_modifier 意见修正。
  • 贵族阶层满意度获得 estate_satisfaction_extreme_bonus 加成。
  • 帝国权威获得 imperial_authority_mild_bonus 加成。

选项 B: flavor_boh.22.b

  • 国家稳定度受到 stability_mild_penalty 惩罚。
  • 帝国权威受到 imperial_authority_weak_penalty 惩罚。

背景介绍

在神圣罗马帝国时期,波希米亚王国作为帝国的重要成员和选帝侯,其内部政治结构对帝国事务有着深远影响。贵族阶层在王国政治中扮演着关键角色,他们的支持与合作对于国王的统治和帝国政策的推行至关重要。本事件模拟了波希米亚国王试图通过召开联合议会来整合贵族力量,以巩固自身在帝国内部地位的关键决策时刻。国王可以选择通过授予特权来争取贵族的广泛支持,从而增强对帝国事务的影响力;或者选择忽视贵族的诉求,但这可能导致国内不满和帝国权威的削弱。

完整事件代码

flavor_boh.22 = { #A Joint General Assembly
	type = country_event
	title = flavor_boh.22.title
	desc = flavor_boh.22.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = BOH
		from = 1337.12.10
		to = 1444.12.30
		monthly_chance = 3
	}

	trigger = {
		international_organization:hre.leader_country ?= root
		exists = ruler
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler ?= { save_scope_as = target_character }
	}

	option = {
		name = flavor_boh.22.a

		set_variable = joint_assembly_decrees_variable
		grant_estate_privilege = estate_privilege:joint_assembly_decrees
		custom_tooltip = every_elector_25_opinion_tt
		hidden_effect = {
			international_organization:hre = {
				every_country_with_special_status_of_type = {
					type = elector
					limit = { NOT = { this = root } }
					add_opinion = {
						target = root
						modifier = granted_joint_assembly_decrees_modifier
					}
				}
			}
		}

		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus }
        change_imperial_authority = { value = imperial_authority_mild_bonus }
	}

	option = {
		name = flavor_boh.22.b

		add_stability = stability_mild_penalty

		change_imperial_authority = { value = imperial_authority_weak_penalty }

	}
}