flavor_vol.1 邀请天主教顾问到加利西亚
时间范围:1337.1.1 - 1347.1.1(每月 6% 概率触发)
触发条件:
- 国家拥有统治者。
- 统治者的宗教为
religion:catholic(天主教)。 - 国家的宗教为
religion:orthodox(东正教)。
关键效果:
- 选项 A:邀请他们
- 历史选项:是
- 将一名波兰顾问和一名捷克顾问移入本国。
- 增加
estate_type:nobles_estate(贵族阶层)的阶层满意度,数值为estate_satisfaction_severe_penalty(严重惩罚)。
- 选项 B:拒绝他们
- 静默处决波兰顾问和捷克顾问。
- 增加
estate_type:nobles_estate(贵族阶层)的阶层满意度,数值为estate_satisfaction_mild_bonus(轻微增益)。
背景介绍: 该事件模拟了14世纪中期,一个东正教国家(如加利西亚-沃里尼亚)在其统治者皈依天主教后,尝试引入外部天主教顾问以巩固统治或推动宗教改革的历史情境。邀请来自波兰和捷克的天主教顾问,旨在加强中央集权或促进宗教转变,但这可能引发国内传统东正教贵族阶层的不满。
完整事件代码:
flavor_vol.1 = { #Invite catholic advisors to Galicia
hide_portraits = yes
type = country_event
title = flavor_vol.1.title
desc = flavor_vol.1.desc
historical_info = flavor_vol.1.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = VOL
tag = HAL
from = 1337.1.1
to = 1347.1.1
monthly_chance = 6
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
create_character = { #polish advisor
adm = {
value = { 25 75 }
}
dip = {
value = { 55 85 }
}
mil = {
value = { 25 75 }
}
culture = culture:lesser_polish
religion = religion:catholic
min_age = 30
estate = estate_type:burghers_estate
create_in_limbo = yes
save_scope_as = target_character_1
}
create_character = { #czech advisor
adm = {
value = { 55 85 }
}
dip = {
value = { 25 75 }
}
mil = {
value = { 25 75 }
}
culture = culture:czech
religion = religion:catholic
min_age = 30
estate = estate_type:clergy_estate
create_in_limbo = yes
save_scope_as = target_character_2
}
ruler = {
save_scope_as = target_ruler
}
}
trigger = {
has_ruler = yes
ruler = {
religion = religion:catholic
}
religion = religion:orthodox
}
option = { #Invite them
name = flavor_vol.1.a
historical_option = yes
scope:target_character_1 = {
move_country = root
}
scope:target_character_2 = {
move_country = root
}
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_penalty }
}
option = { #Reject them
name = flavor_vol.1.b
hidden_effect = {
kill_character_silently = scope:target_character_1
kill_character_silently = scope:target_character_2
}
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
}
}