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flavor_vol.1 邀请天主教顾问到加利西亚

时间范围:1337.1.1 - 1347.1.1(每月 6% 概率触发)

触发条件

  • 国家拥有统治者。
  • 统治者的宗教为 religion:catholic(天主教)。
  • 国家的宗教为 religion:orthodox(东正教)。

关键效果

  • 选项 A:邀请他们
    • 历史选项:是
    • 将一名波兰顾问和一名捷克顾问移入本国。
    • 增加 estate_type:nobles_estate(贵族阶层)的阶层满意度,数值为 estate_satisfaction_severe_penalty(严重惩罚)。
  • 选项 B:拒绝他们
    • 静默处决波兰顾问和捷克顾问。
    • 增加 estate_type:nobles_estate(贵族阶层)的阶层满意度,数值为 estate_satisfaction_mild_bonus(轻微增益)。

背景介绍: 该事件模拟了14世纪中期,一个东正教国家(如加利西亚-沃里尼亚)在其统治者皈依天主教后,尝试引入外部天主教顾问以巩固统治或推动宗教改革的历史情境。邀请来自波兰和捷克的天主教顾问,旨在加强中央集权或促进宗教转变,但这可能引发国内传统东正教贵族阶层的不满。

完整事件代码

flavor_vol.1 = { #Invite catholic advisors to Galicia
	hide_portraits = yes
	type = country_event
	title = flavor_vol.1.title
	desc = flavor_vol.1.desc
	historical_info = flavor_vol.1.historical_info

	fire_only_once = yes

	dynamic_historical_event = {
		tag = VOL
		tag = HAL
		from = 1337.1.1
		to = 1347.1.1
		monthly_chance = 6
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

		create_character = { #polish advisor
			adm = {
				value = { 25 75 }
			}
			dip = {
				value = { 55 85 }
			}
			mil = {
				value = { 25 75 }
			}
			culture = culture:lesser_polish
			religion = religion:catholic
			min_age = 30
			estate = estate_type:burghers_estate
			create_in_limbo = yes
			save_scope_as = target_character_1
		}

		create_character = { #czech advisor
			adm = {
				value = { 55 85 }
			}
			dip = {
				value = { 25 75 }
			}
			mil = {
				value = { 25 75 }
			}
			culture = culture:czech
			religion = religion:catholic
			min_age = 30
			estate = estate_type:clergy_estate
			create_in_limbo = yes
			save_scope_as = target_character_2
		}

		ruler = {
			save_scope_as = target_ruler
		}
	}

	trigger = {
		has_ruler = yes
		ruler = {
			religion = religion:catholic
		}
		religion = religion:orthodox
	}

	option = { #Invite them
		name = flavor_vol.1.a
		historical_option = yes

		scope:target_character_1 = {
			move_country = root
		}
		scope:target_character_2 = {
			move_country = root
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_penalty }
	}

	option = { #Reject them
		name = flavor_vol.1.b

		hidden_effect = {
			kill_character_silently = scope:target_character_1
			kill_character_silently = scope:target_character_2

		}
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
	}
}