flavor_usa.12 曼哈顿的困境
时间范围:无特定起止日期(from 与 to 未定义),事件在满足触发条件后仅能发生一次(fire_only_once = yes)。
触发概率:无月度概率(monthly_chance 未定义),事件在满足触发条件时即会触发。
触发条件:
- 国家正处于“殖民地革命”局势(
is_situation_active = situation:colonial_revolution)。 - 国家主流文化属于不列颠文化组(
culture_group:british_group)。 - 国家不是附庸国(
is_subject = no)。 - 国家拥有首都(
exists = capital),且首都位于东海岸地区(region:east_coast_region)。 - 国家拥有曼哈顿地区(
location:manhattan)。
关键效果:
-
选项 A (flavor_usa.12.a):
- 对曼哈顿地区造成影响:
- 繁荣度轻微下降(
change_prosperity = prosperity_mild_penalty)。 - 所有人口规模减少5%(
add_pop_size = { value = pop_size multiply = -0.05 })。 - 摧毁该地区约10%的建筑等级(通过计算
location.num_buildings / 10并取整,至少摧毁1级)。
- 繁荣度轻微下降(
- 国家损失金钱(
change_gold_effect = { scale = -2 })。
- 对曼哈顿地区造成影响:
-
选项 B (flavor_usa.12.b):
- 对曼哈顿地区造成影响:
- 繁荣度轻微下降(
change_prosperity = prosperity_mild_penalty)。 - 发展度轻微下降(
change_development = development_mild_penalty)。 - 所有人口规模减少5%(
add_pop_size = { value = pop_size multiply = -0.05 })。 - 摧毁该地区约10%的建筑等级(通过计算
location.num_buildings / 10并取整,至少摧毁1级)。
- 繁荣度轻微下降(
- 对曼哈顿地区造成影响:
背景介绍: 在北美殖民地革命风起云涌的时期,作为不列颠文化背景的殖民政权,其控制下的关键港口与贸易中心——曼哈顿,面临着严峻的挑战。可能是由于革命活动引发的社会动荡、经济封锁,或是战争带来的直接破坏,该地区的稳定与繁荣受到了威胁。统治者必须做出抉择,以应对这场危机,但无论如何选择,曼哈顿都难免要承受人口流失与财产损失的阵痛。
完整事件代码:
flavor_usa.12 = {
type = country_event
title = flavor_usa.12.title
desc = flavor_usa.12.desc
fire_only_once = yes
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
location:manhattan = {
save_scope_as = target_location
}
}
trigger = {
is_situation_active = situation:colonial_revolution
culture = {
has_culture_group = culture_group:british_group
}
is_subject = no
exists = capital
capital.region = region:east_coast_region
owns = location:manhattan
}
option = {
name = flavor_usa.12.a
custom_tooltip = {
text = flavor_usa.12.a.tt
scope:target_location = {
change_prosperity = prosperity_mild_penalty
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.05
}
}
ordered_buildings_in_location = {
order_by = building_level
max = {
value = 1
add = {
value = location.num_buildings
divide = 10
}
}
location = { major_destroy_building_levels_in_location = yes }
}
}
}
change_gold_effect = { scale = -2 }
}
option = {
name = flavor_usa.12.b
custom_tooltip = {
text = flavor_usa.12.b.tt
scope:target_location = {
change_prosperity = prosperity_mild_penalty
change_development = development_mild_penalty
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.05
}
}
ordered_buildings_in_location = {
order_by = building_level
max = {
value = 1
add = {
value = location.num_buildings
divide = 10
}
}
location = { major_destroy_building_levels_in_location = yes }
}
}
}
}
}