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flavor_usa.1002 废除奴隶制之争

时间范围:无特定时间范围(无 fromto 字段) 触发概率:无特定概率(无 monthly_chance 字段)

触发条件:无明确 trigger 字段,事件可能由其他事件或游戏状态直接触发。

关键效果

  • 选项 A(历史选项):
    • 获得 stability_mild_bonus(轻微稳定性加成)
    • 20天后必定触发事件 flavor_usa.1003
  • 选项 B
    • 获得 stability_severe_penalty(严重稳定性惩罚)
    • 若存在由本国领导的殖民联邦类型国际组织,则该组织所有成员添加政策 policy:slavery_outlawed(废除奴隶制)
    • 本国所有 pop_type:slaves(奴隶)和 pop_type:peasants(农民)人口获得 pop_satisfaction_mild_bonus(轻微满意度加成)

背景介绍:该事件模拟了美国(或类似殖民国家)内部关于废除奴隶制的政治与社会争论。选择历史选项代表维持现状,暂时稳定但可能引发后续冲突;而激进废除奴隶制虽会带来短期动荡,但能解放特定人口并推动国际组织层面的政策变革。

flavor_usa.1002 = {
	type = country_event
	title = flavor_usa.1002.title
	desc = flavor_usa.1002.desc

	illustration_tags = {
		10 = angry
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

		random_international_organizations_member_of = {
			limit = {
				international_organization_type = international_organization_type:colonial_federation
				leader_country = root
			}
			save_scope_as = target_io
		}
	}

	option = {
		name = flavor_usa.1002.a
		historical_option = yes
		
		add_stability = stability_mild_bonus
		trigger_event_non_silently = {
			id = flavor_usa.1003
			days = 20
		}
	}

	option = {
		name = flavor_usa.1002.b

		add_stability = stability_severe_penalty
		scope:target_io = {
			every_international_organization_member = {
				add_policy = policy:slavery_outlawed
			}
		}
		custom_tooltip = {
			text = flavor_usa.1002.b.tt
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:slaves
					pop_type = pop_type:peasants
				}
				add_pop_satisfaction = pop_satisfaction_mild_bonus
			}
		}
	}
}