flavor_usa.1002 废除奴隶制之争
时间范围:无特定时间范围(无 from 和 to 字段)
触发概率:无特定概率(无 monthly_chance 字段)
触发条件:无明确 trigger 字段,事件可能由其他事件或游戏状态直接触发。
关键效果:
- 选项 A(历史选项):
- 获得
stability_mild_bonus(轻微稳定性加成) - 20天后必定触发事件
flavor_usa.1003
- 获得
- 选项 B:
- 获得
stability_severe_penalty(严重稳定性惩罚) - 若存在由本国领导的殖民联邦类型国际组织,则该组织所有成员添加政策
policy:slavery_outlawed(废除奴隶制) - 本国所有
pop_type:slaves(奴隶)和pop_type:peasants(农民)人口获得pop_satisfaction_mild_bonus(轻微满意度加成)
- 获得
背景介绍:该事件模拟了美国(或类似殖民国家)内部关于废除奴隶制的政治与社会争论。选择历史选项代表维持现状,暂时稳定但可能引发后续冲突;而激进废除奴隶制虽会带来短期动荡,但能解放特定人口并推动国际组织层面的政策变革。
flavor_usa.1002 = {
type = country_event
title = flavor_usa.1002.title
desc = flavor_usa.1002.desc
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
random_international_organizations_member_of = {
limit = {
international_organization_type = international_organization_type:colonial_federation
leader_country = root
}
save_scope_as = target_io
}
}
option = {
name = flavor_usa.1002.a
historical_option = yes
add_stability = stability_mild_bonus
trigger_event_non_silently = {
id = flavor_usa.1003
days = 20
}
}
option = {
name = flavor_usa.1002.b
add_stability = stability_severe_penalty
scope:target_io = {
every_international_organization_member = {
add_policy = policy:slavery_outlawed
}
}
custom_tooltip = {
text = flavor_usa.1002.b.tt
every_pop = {
limit = {
owner = root
pop_type = pop_type:slaves
pop_type = pop_type:peasants
}
add_pop_satisfaction = pop_satisfaction_mild_bonus
}
}
}
}