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flavor_tim_governor.10 总督的流亡者

时间范围:无特定时间范围(fromto 未定义),事件在满足触发条件后持续有效。 触发概率:无特定月度概率(monthly_chance 未定义),满足条件即可能触发。

触发条件

  • 国家拥有统治者(has_ruler = yes)。
  • 国家已实施名为 government_reform:soyurghal_governor_banished_reform 的政府改革。

关键效果

  • 选项 A (flavor_tim_governor.10.a)
    • 与宗主国(scope:target_country)互相获得观点修正 tim_governor_welcomed_exiled_character
    • 将新创建的角色(scope:target_character2)移动至本国。
    • 增加 5% 的 liberty_desire(可能是独立倾向或类似数值)。
  • 选项 B (flavor_tim_governor.10.b)
    • 减少 5% 的 liberty_desire
    • 处决新创建的角色(scope:target_character2)。
    • 与宗主国(scope:target_country)互相获得观点修正 tim_governor_executed_traitor

背景介绍: 此事件模拟了帖木儿帝国(或类似政体)中,一位实施特定流放总督改革(soyurghal_governor_banished_reform)的统治者所面临的抉择。事件中,一位来自宗主国背景的流亡者(新创建的角色)出现,其能力偏向军事。统治者需要决定是接纳这位潜在的盟友以改善与宗主国的关系(但可能增加内部的不稳定倾向),还是将其处决以宣示忠诚、巩固自身统治(但会恶化与宗主国的关系)。这反映了中世纪伊斯兰世界政治中,流亡者、地方总督与中央政权之间复杂的庇护、忠诚与权力博弈。

完整事件代码

flavor_tim_governor.10 = {
	type = country_event
	title = flavor_tim_governor.10.title
	desc = flavor_tim_governor.10.desc

	trigger = {
		has_ruler = yes
		has_reform = government_reform:soyurghal_governor_banished_reform
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		random_active_estate = {
			save_scope_as = target_estate
		}

		overlord = {
			save_scope_as = target_country
		}

		ruler ?= {
			save_scope_as = target_character
		}

		create_character = {
			estate = scope:target_estate
			culture = scope:target_country.culture
			religion = scope:target_country.religion
			birth_location = scope:target_country.capital
			min_age = 20
			adm = {
				20
				60
			}
			dip = {
				10
				40
			}
			mil = {
				40
				50
			}
			create_in_limbo = yes
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_tim_governor.10.a

		add_opinion = {
			modifier = tim_governor_welcomed_exiled_character
			target = scope:target_country
		}

		scope:target_country = {
			add_opinion = {
				modifier = tim_governor_welcomed_exiled_character
				target = root
			}
		}

		scope:target_character2 = {
			move_country = ROOT
		}

		add_liberty_desire = 5
	}

	option = {
		name = flavor_tim_governor.10.b

		add_liberty_desire = -5

		kill_character = scope:target_character2

		add_opinion = {
			modifier = tim_governor_executed_traitor
			target = scope:target_country
		}

		scope:target_country = {
			add_opinion = {
				modifier = tim_governor_executed_traitor
				target = root
			}
		}
	}
}