flavor_tim_governor.10 总督的流亡者
时间范围:无特定时间范围(from 和 to 未定义),事件在满足触发条件后持续有效。
触发概率:无特定月度概率(monthly_chance 未定义),满足条件即可能触发。
触发条件:
- 国家拥有统治者(
has_ruler = yes)。 - 国家已实施名为
government_reform:soyurghal_governor_banished_reform的政府改革。
关键效果:
- 选项 A (flavor_tim_governor.10.a):
- 与宗主国(
scope:target_country)互相获得观点修正tim_governor_welcomed_exiled_character。 - 将新创建的角色(
scope:target_character2)移动至本国。 - 增加 5% 的
liberty_desire(可能是独立倾向或类似数值)。
- 与宗主国(
- 选项 B (flavor_tim_governor.10.b):
- 减少 5% 的
liberty_desire。 - 处决新创建的角色(
scope:target_character2)。 - 与宗主国(
scope:target_country)互相获得观点修正tim_governor_executed_traitor。
- 减少 5% 的
背景介绍:
此事件模拟了帖木儿帝国(或类似政体)中,一位实施特定流放总督改革(soyurghal_governor_banished_reform)的统治者所面临的抉择。事件中,一位来自宗主国背景的流亡者(新创建的角色)出现,其能力偏向军事。统治者需要决定是接纳这位潜在的盟友以改善与宗主国的关系(但可能增加内部的不稳定倾向),还是将其处决以宣示忠诚、巩固自身统治(但会恶化与宗主国的关系)。这反映了中世纪伊斯兰世界政治中,流亡者、地方总督与中央政权之间复杂的庇护、忠诚与权力博弈。
完整事件代码:
flavor_tim_governor.10 = {
type = country_event
title = flavor_tim_governor.10.title
desc = flavor_tim_governor.10.desc
trigger = {
has_ruler = yes
has_reform = government_reform:soyurghal_governor_banished_reform
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
random_active_estate = {
save_scope_as = target_estate
}
overlord = {
save_scope_as = target_country
}
ruler ?= {
save_scope_as = target_character
}
create_character = {
estate = scope:target_estate
culture = scope:target_country.culture
religion = scope:target_country.religion
birth_location = scope:target_country.capital
min_age = 20
adm = {
20
60
}
dip = {
10
40
}
mil = {
40
50
}
create_in_limbo = yes
save_scope_as = target_character2
}
}
option = {
name = flavor_tim_governor.10.a
add_opinion = {
modifier = tim_governor_welcomed_exiled_character
target = scope:target_country
}
scope:target_country = {
add_opinion = {
modifier = tim_governor_welcomed_exiled_character
target = root
}
}
scope:target_character2 = {
move_country = ROOT
}
add_liberty_desire = 5
}
option = {
name = flavor_tim_governor.10.b
add_liberty_desire = -5
kill_character = scope:target_character2
add_opinion = {
modifier = tim_governor_executed_traitor
target = scope:target_country
}
scope:target_country = {
add_opinion = {
modifier = tim_governor_executed_traitor
target = root
}
}
}
}