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flavor_tim.11 帖木儿建筑风格

时间范围:1400.1.1 - 1500.1.1(每月 2% 概率)

触发条件

  • 国家拥有变量 tim_allow_timurid_architecture_event

关键效果

  • 选项 A (flavor_tim.11.a)

    • 减少金钱(规模系数 -1.5)。
    • 首都地区获得发展度与繁荣度(轻度增益)。
    • 获得大量威望。
  • 选项 B (flavor_tim.11.b)

    • 获得少量威望惩罚。
  • 选项 C (flavor_tim.11.c)

    • 触发前提:统治者或摄政拥有特质 obsessive_perfectionist(完美主义者)。
    • 减少金钱(规模系数 -4)。
    • 首都地区获得发展度与繁荣度(极大增益)。
    • 统治者或摄政获得 5 点行政能力。
    • 获得大量威望。

背景介绍: 帖木儿帝国时期,统治者热衷于赞助宏伟的建筑项目,以彰显帝国的权力与文化成就。这些建筑不仅作为权力象征,也促进了城市发展与经济繁荣,成为帖木儿文化遗产的重要组成部分。此事件反映了帝国对建筑艺术的投入及其对国家发展的长远影响。

完整事件代码

flavor_tim.11 = {
	type = country_event
	title = flavor_tim.11.title
	desc = flavor_tim.11.desc
	historical_info = flavor_tim.11.historical_info

	dynamic_historical_event = {
		tag = TIM
		from = 1400.1.1
		to = 1500.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		has_variable = tim_allow_timurid_architecture_event
	}

	illustration_tags = {
        10 = happy
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		remove_variable = tim_allow_timurid_architecture_event
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		capital ?= {
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_tim.11.a

		change_gold_effect = { scale = -1.5 }

		scope:target_location = {
			change_development = development_mild_bonus
			change_prosperity = prosperity_mild_bonus
		}

		add_prestige = prestige_extreme_bonus
	}

	option = {
		name = flavor_tim.11.b

		add_prestige = prestige_mild_penalty
	}

	option = {
		name = flavor_tim.11.c

		trigger = {
			scope:target_character ?= {
				has_trait = obsessive_perfectionist
			}
		}

		change_gold_effect = { scale = -4 }

		scope:target_location = {
			change_development = development_extreme_bonus
			change_prosperity = prosperity_extreme_bonus
		}

		scope:target_character = {
			add_adm = 5
		}

		add_prestige = prestige_extreme_bonus
	}
}