Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_tim.10 帖木儿帝国的艺术赞助

时间范围:1400.1.1 - 1500.1.1,每月 2% 概率触发

触发条件

  • 国家为帖木儿帝国(tag = TIM
  • 已接纳文艺复兴思潮(has_embraced_institution = institution:renaissance
  • 国家威望至少为 40(prestige >= 40

关键效果

  • 选项 A (历史选项)

    • 花费 3 个月国库收入(change_gold_effect = { scale = -3 }
    • 一位画家(artist = painter)加入宫廷(move_country = root
    • 文化获得温和的文化影响力加成(add_cultural_influence = cultural_influence_mild_bonus)与文化传统加成(add_cultural_tradition = cultural_tradition_mild_bonus
    • 设置变量 tim_allow_timurid_architecture_event
  • 选项 B

    • 一位画家(artist = painter)加入宫廷(move_country = root
    • 获得温和的国家威望加成(add_prestige = prestige_mild_bonus
  • 选项 C

    • 遭受温和的国家威望惩罚(add_prestige = prestige_mild_penalty
    • 社会价值观向“灵性主义”(spiritualist_vs_humanist)方向移动
    • 社会价值观向“好战”(belligerent_vs_conciliatory)方向移动
    • 画家被秘密处决(kill_character_silently = scope:target_character2

背景介绍: 在帖木儿帝国(Timurid Empire)的鼎盛时期,尤其是在文艺复兴思潮传播到东方之后,宫廷对艺术和文化的赞助成为彰显国力与威望的重要手段。统治者面临着选择:是斥巨资赞助艺术家,以提升帝国的文化软实力和建筑艺术成就;还是以较小的代价接纳艺术家,仅获取声望;亦或是出于宗教或军事保守主义的考虑,拒绝这种“外来”的文化影响。

完整事件代码

flavor_tim.10 = {
	hide_portraits = yes
	type = country_event
	title = flavor_tim.10.title
	desc = flavor_tim.10.desc
	historical_info = flavor_tim.10.historical_info

	dynamic_historical_event = {
		tag = TIM
		from = 1400.1.1
		to = 1500.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		has_embraced_institution = institution:renaissance
		prestige >= 40
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		create_character = {
			estate = estate_type:clergy_estate
			artist = painter
			artist_skill = {
				0.5
				0.8
			}
			save_scope_as = target_character2
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_tim.10.a

		historical_option = yes

		change_gold_effect = { scale = -3 }

		scope:target_character2 = {
			move_country = root
		}

		culture = {
			add_cultural_influence = cultural_influence_mild_bonus
			add_cultural_tradition = cultural_tradition_mild_bonus
		}

		set_variable = tim_allow_timurid_architecture_event
	}

	option = {
		name = flavor_tim.10.b

		scope:target_character2 = {
			move_country = root
		}

		add_prestige = prestige_mild_bonus
	}

	option = {
		name = flavor_tim.10.c

		add_prestige = prestige_mild_penalty

		change_societal_value = {
			type = spiritualist_vs_humanist
			value = societal_value_move_to_left
		}

		change_societal_value = {
			type = belligerent_vs_conciliatory
			value = societal_value_move_to_left
		}

		kill_character_silently = scope:target_character2
	}
}