flavor_tim.10 帖木儿帝国的艺术赞助
时间范围:1400.1.1 - 1500.1.1,每月 2% 概率触发
触发条件:
- 国家为帖木儿帝国(
tag = TIM) - 已接纳文艺复兴思潮(
has_embraced_institution = institution:renaissance) - 国家威望至少为 40(
prestige >= 40)
关键效果:
-
选项 A (历史选项):
- 花费 3 个月国库收入(
change_gold_effect = { scale = -3 }) - 一位画家(
artist = painter)加入宫廷(move_country = root) - 文化获得温和的文化影响力加成(
add_cultural_influence = cultural_influence_mild_bonus)与文化传统加成(add_cultural_tradition = cultural_tradition_mild_bonus) - 设置变量
tim_allow_timurid_architecture_event
- 花费 3 个月国库收入(
-
选项 B:
- 一位画家(
artist = painter)加入宫廷(move_country = root) - 获得温和的国家威望加成(
add_prestige = prestige_mild_bonus)
- 一位画家(
-
选项 C:
- 遭受温和的国家威望惩罚(
add_prestige = prestige_mild_penalty) - 社会价值观向“灵性主义”(
spiritualist_vs_humanist)方向移动 - 社会价值观向“好战”(
belligerent_vs_conciliatory)方向移动 - 画家被秘密处决(
kill_character_silently = scope:target_character2)
- 遭受温和的国家威望惩罚(
背景介绍: 在帖木儿帝国(Timurid Empire)的鼎盛时期,尤其是在文艺复兴思潮传播到东方之后,宫廷对艺术和文化的赞助成为彰显国力与威望的重要手段。统治者面临着选择:是斥巨资赞助艺术家,以提升帝国的文化软实力和建筑艺术成就;还是以较小的代价接纳艺术家,仅获取声望;亦或是出于宗教或军事保守主义的考虑,拒绝这种“外来”的文化影响。
完整事件代码:
flavor_tim.10 = {
hide_portraits = yes
type = country_event
title = flavor_tim.10.title
desc = flavor_tim.10.desc
historical_info = flavor_tim.10.historical_info
dynamic_historical_event = {
tag = TIM
from = 1400.1.1
to = 1500.1.1
monthly_chance = 2
}
fire_only_once = yes
trigger = {
has_embraced_institution = institution:renaissance
prestige >= 40
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
create_character = {
estate = estate_type:clergy_estate
artist = painter
artist_skill = {
0.5
0.8
}
save_scope_as = target_character2
create_in_limbo = yes
}
}
option = {
name = flavor_tim.10.a
historical_option = yes
change_gold_effect = { scale = -3 }
scope:target_character2 = {
move_country = root
}
culture = {
add_cultural_influence = cultural_influence_mild_bonus
add_cultural_tradition = cultural_tradition_mild_bonus
}
set_variable = tim_allow_timurid_architecture_event
}
option = {
name = flavor_tim.10.b
scope:target_character2 = {
move_country = root
}
add_prestige = prestige_mild_bonus
}
option = {
name = flavor_tim.10.c
add_prestige = prestige_mild_penalty
change_societal_value = {
type = spiritualist_vs_humanist
value = societal_value_move_to_left
}
change_societal_value = {
type = belligerent_vs_conciliatory
value = societal_value_move_to_left
}
kill_character_silently = scope:target_character2
}
}