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flavor_teu.12 琥珀资源开发

时间范围

1360.1.1 - 1660.1.1(每月 1% 概率)

触发条件

  • 本国生产的琥珀数量大于等于 5。

关键效果

选项 A:维持政府垄断

  • 此为历史选项
  • AI 选择概率:75%。
  • 添加政策:policy:state_controlled_amber_gathering(国家控制的琥珀采集)。
  • 首都市场:为 ROOT 国家添加一个持续 10 年的 governmental_monopoly_renewed 商人力量加成,效果为 merchant_power_mild_bonus

选项 B:鼓励市民阶层参与

  • AI 选择概率:25%。
  • 添加政策:policy:burghers_controlled_amber_gathering(市民控制的琥珀采集)。
  • 增加市民阶层满意度:estate_satisfaction_mild_bonus
  • 如果国家拥有社会价值观 societal_value_type:mercantilism_vs_free_trade(重商主义 vs 自由贸易),则将该价值观向“右”(即自由贸易方向)大幅移动 societal_value_large_move_to_right

选项 C:将琥珀交给农民

  • AI 选择概率:25%。
  • 添加政策:policy:peasant_controlled_amber_gathering(农民控制的琥珀采集)。
  • 增加农民阶层满意度:estate_satisfaction_severe_bonus
  • 将社会价值观 serfdom_vs_free_subjects(农奴制 vs 自由民)向“右”(即自由民方向)大幅移动 societal_value_large_move_to_right

背景介绍

在条顿骑士团国(TEU)的历史上,波罗的海沿岸的琥珀资源是其重要的经济来源之一。从14世纪到17世纪,如何管理和开发这些珍贵的“北方黄金”成为了统治阶层面临的关键问题。事件反映了骑士团内部对于琥珀开采权归属的争论:是继续由骑士团政府严格垄断,还是允许新兴的市民商人参与以促进贸易,亦或是下放给底层农民以缓解社会矛盾。不同的选择将深刻影响国家的经济结构、社会阶层关系以及长期的发展方向。

完整事件代码

flavor_teu.12 = {
	type = country_event
	title = flavor_teu.12.title
	desc = flavor_teu.12.desc

	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_amber.dds"

	trigger = {
		produced_in_country:amber >= 5
	}

	fire_only_once = yes
	dynamic_historical_event = {
		tag = TEU
		from = 1360.1.1
		to = 1660.1.1
		monthly_chance = 1
	}

	immediate = {
		goods:amber = {
			save_scope_as = target_goods
		}
		unlock_law_effect = {
			type = teu_amber_monopoly_law
		}
	}

	# Maintain Governmental Monopoly
	option = {
		name = flavor_teu.12.a

		ai_chance = {
			factor = 0.75
		}

		historical_option = yes

		add_policy = policy:state_controlled_amber_gathering

		capital.market = {
			add_merchant_power = {
				country = ROOT
				key = governmental_monopoly_renewed
				power = merchant_power_mild_bonus
				years = 10
			}
		}
	}

	# Encourage Burghers' Involvement
	option = {
		name = flavor_teu.12.b

		ai_chance = {
			factor = 0.25
		}

		add_policy = policy:burghers_controlled_amber_gathering

		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_mild_bonus
		}

		if = {
			limit = {
				has_societal_value = societal_value_type:mercantilism_vs_free_trade
			}
			change_societal_value = {
				type = mercantilism_vs_free_trade
				value = societal_value_large_move_to_right
			}
		}
	}

	# Put Amber in the Hands of the Peasants
	option = {
		name = flavor_teu.12.c

		ai_chance = {
			factor = 0.25
		}

		add_policy = policy:peasant_controlled_amber_gathering

		add_estate_satisfaction = {
			type = estate_type:peasants_estate
			value = estate_satisfaction_severe_bonus
		}

		change_societal_value = {
			type = serfdom_vs_free_subjects
			value = societal_value_large_move_to_right
		}
	}
}