flavor_swe_teu.1 哥特兰海盗兄弟会
时间范围:1380.1.1 - 1401.1.1(每月 10% 概率)
触发条件:
- 国家处于和平状态。
- 拥有整个哥特兰省份。
- 未采用政府改革“海盗兄弟会”。
- 哥特兰省份内的地块数量大于其当前拥有的地块数量。
关键效果:
- 选项 A (历史选项):
- 条件:条顿骑士团国家存在且不是附庸国。
- 效果:移除瑞典在哥特兰省份所有地块的核心。触发事件
flavor_swe_teu.2给条顿骑士团。
- 选项 B:
- 效果:获得对海盗国家
scope:pirate_nation的“吞并”宣战理由。获得国家修正“海盗的愤怒”,持续15年。
- 效果:获得对海盗国家
- 选项 C:
- 触发条件:玩家控制的国家(非AI)。
- 效果:获得对海盗国家
scope:pirate_nation的“吞并”宣战理由。获得国家修正“海盗的愤怒”,持续15年。将玩家控制权切换至海盗国家。触发事件flavor_swe_teu.4给海盗国家。
背景介绍: 在14世纪末,瑞典控制了波罗的海的战略要地哥特兰岛。然而,岛上复杂的地形和松散的统治为海盗活动提供了温床。以克劳斯·施托特贝克为代表的海盗势力在此崛起,他们挑战着瑞典王权与汉萨同盟的贸易垄断,并最终在哥特兰建立了独立的“海盗兄弟会”政权。此事件模拟了瑞典王室面对这一海上威胁时的关键抉择:是承认现实、将岛屿“封赐”给条顿骑士团以换取其介入,还是直接出兵镇压,抑或是玩家选择亲自化身海盗,体验这段充满冒险与反抗的历史。
完整事件代码:
flavor_swe_teu.1 = {
type = country_event
title = flavor_swe_teu.1.title
desc = flavor_swe_teu.1.desc
historical_info = flavor_swe_teu.1.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = SWE
from = 1380.1.1
to = 1401.1.1
monthly_chance = 10
}
illustration_tags = {
10 = regular
10 = exterior
}
trigger = {
at_war = no
own_entire_province = province_definition:gotland_province
NOT = { has_reform = government_reform:pirate_brethren_reform }
num_locations > province_definition:gotland_province.location_counter
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
save_scope_as = event_chain_initiator
c:TEU = {
save_scope_as = fief_offer_target
}
create_character = {
estate = estate_type:peasants_estate
first_name = name_nicholas
last_name = Stortebeker
birth_date = 1360.6.1
birth_location = location:rugen
adm = { 25 100 }
dip = { 25 100 }
mil = { 25 100 }
save_scope_as = target_character
add_trait = trait:extortioner
create_in_limbo = yes
}
location:visby = { save_scope_as = target_location }
ruler_or_regent ?= { save_scope_as = target_character_2 }
province:gotland_province = {
create_location_country_from_province = {
hidden_effect = {
capital.province = { change_province_integration = core }
}
unlock_government_reform_effect = { type = pirate_brethren_reform }
if = {
limit = { navy_size_percentage < 1 }
custom_tooltip = {
text = build_galleys_to_navy_size_percentage_tt
scope:target_location = {
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
create_sub_unit_of_category = sub_unit_category:navy_galley
}
}
}
name = {
name = VTB
}
reforms = {
pirate_brethren_reform
}
add_policy = policy:state_piracy_policy
add_policy = policy:council_of_captains
add_policy = policy:articles_of_agreement
add_policy = policy:smugglers_haven
add_policy = policy:authority_of_the_captain
add_policy = policy:loyal_pirate_crews
add_policy = policy:ship_boarding
add_policy = policy:benefits_for_privateers
add_policy = policy:port_logs
save_scope_as = target_country
change_government_type = government_type:republic
change_heir_selection = heir_selection:pirate_elective
add_gold = 1000
add_government_power = 100
set_new_ruler = scope:target_character
change_societal_value = {
type = serfdom_vs_free_subjects
value = 200
}
change_societal_value = {
type = land_vs_naval
value = 200
}
change_societal_value = {
type = belligerent_vs_conciliatory
value = -200
}
if = {
limit = {
owns = location:visby
}
set_capital = location:visby
}
grant_estate_privilege = estate_privilege:peasants_in_administration
save_scope_as = pirate_nation
}
}
location:visby = {
construct_building = {
building_type = building_type:pirate_stronghold
instant = yes
cost_multiplier = 0
cost_multiplier_reason = "game_concept_event"
}
construct_building = {
building_type = building_type:pirate_tavern
instant = yes
cost_multiplier = 0
cost_multiplier_reason = "game_concept_event"
}
}
}
option = {
name = flavor_swe_teu.1.a
historical_option = yes
trigger = {
country_exists = scope:fief_offer_target
scope:fief_offer_target = {
is_subject = no
}
}
custom_tooltip = vtb_operates_in_the_baltic_tt
show_as_tooltip = {
scope:target_location = {
construct_building = {
building_type = building_type:pirate_stronghold
instant = yes
cost_multiplier = 0
cost_multiplier_reason = "game_concept_event"
owner = scope:target_country
}
construct_building = {
building_type = building_type:pirate_tavern
instant = yes
cost_multipl