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flavor_swe_teu.1 哥特兰海盗兄弟会

时间范围:1380.1.1 - 1401.1.1(每月 10% 概率)

触发条件

  • 国家处于和平状态。
  • 拥有整个哥特兰省份。
  • 未采用政府改革“海盗兄弟会”。
  • 哥特兰省份内的地块数量大于其当前拥有的地块数量。

关键效果

  • 选项 A (历史选项)
    • 条件:条顿骑士团国家存在且不是附庸国。
    • 效果:移除瑞典在哥特兰省份所有地块的核心。触发事件 flavor_swe_teu.2 给条顿骑士团。
  • 选项 B
    • 效果:获得对海盗国家 scope:pirate_nation 的“吞并”宣战理由。获得国家修正“海盗的愤怒”,持续15年。
  • 选项 C
    • 触发条件:玩家控制的国家(非AI)。
    • 效果:获得对海盗国家 scope:pirate_nation 的“吞并”宣战理由。获得国家修正“海盗的愤怒”,持续15年。将玩家控制权切换至海盗国家。触发事件 flavor_swe_teu.4 给海盗国家。

背景介绍: 在14世纪末,瑞典控制了波罗的海的战略要地哥特兰岛。然而,岛上复杂的地形和松散的统治为海盗活动提供了温床。以克劳斯·施托特贝克为代表的海盗势力在此崛起,他们挑战着瑞典王权与汉萨同盟的贸易垄断,并最终在哥特兰建立了独立的“海盗兄弟会”政权。此事件模拟了瑞典王室面对这一海上威胁时的关键抉择:是承认现实、将岛屿“封赐”给条顿骑士团以换取其介入,还是直接出兵镇压,抑或是玩家选择亲自化身海盗,体验这段充满冒险与反抗的历史。

完整事件代码

flavor_swe_teu.1 = {
	type = country_event
	title = flavor_swe_teu.1.title
	desc = flavor_swe_teu.1.desc
	historical_info = flavor_swe_teu.1.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = SWE
		from = 1380.1.1
		to = 1401.1.1
		monthly_chance = 10
	}

	illustration_tags = {
		10 = regular
		10 = exterior
	}

	trigger = {
		at_war = no
		own_entire_province = province_definition:gotland_province
		NOT = { has_reform = government_reform:pirate_brethren_reform }
		num_locations > province_definition:gotland_province.location_counter
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }

		save_scope_as = event_chain_initiator
		c:TEU = {
			save_scope_as = fief_offer_target
		}
		create_character = {
			estate = estate_type:peasants_estate
			first_name = name_nicholas
			last_name = Stortebeker
			birth_date = 1360.6.1
			birth_location = location:rugen
			adm = { 25 100 }
			dip = { 25 100 }
			mil = { 25 100 }
			save_scope_as = target_character
			add_trait = trait:extortioner
			create_in_limbo = yes
		}
		location:visby = { save_scope_as = target_location }
		ruler_or_regent ?= { save_scope_as = target_character_2 }
		province:gotland_province = {
			create_location_country_from_province = {
				hidden_effect = {
					capital.province = { change_province_integration = core }
				}
				unlock_government_reform_effect = { type = pirate_brethren_reform }
				if = {
					limit = { navy_size_percentage < 1 }
					custom_tooltip = {
						text = build_galleys_to_navy_size_percentage_tt
						scope:target_location = {
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley
							create_sub_unit_of_category = sub_unit_category:navy_galley

						}
					}
				}
				name = {
					name = VTB
				}
				reforms = {
					pirate_brethren_reform
				}
				add_policy = policy:state_piracy_policy
				add_policy = policy:council_of_captains
				add_policy = policy:articles_of_agreement
				add_policy = policy:smugglers_haven
				add_policy = policy:authority_of_the_captain
				add_policy = policy:loyal_pirate_crews
				add_policy = policy:ship_boarding
				add_policy = policy:benefits_for_privateers
				add_policy = policy:port_logs
				save_scope_as = target_country
				change_government_type = government_type:republic
				change_heir_selection = heir_selection:pirate_elective
				add_gold = 1000
				add_government_power = 100
				set_new_ruler = scope:target_character

				change_societal_value = {
					type = serfdom_vs_free_subjects
					value = 200
				}
				change_societal_value = {
					type = land_vs_naval
					value = 200
				}
				change_societal_value = {
					type = belligerent_vs_conciliatory
					value = -200
				}
				if = {
					limit = {
						owns = location:visby
					}
					set_capital = location:visby
				}
				grant_estate_privilege = estate_privilege:peasants_in_administration
				save_scope_as = pirate_nation

			}

		}
		location:visby = {
			construct_building = {
				building_type = building_type:pirate_stronghold
				instant = yes
				cost_multiplier = 0
				cost_multiplier_reason = "game_concept_event"
			}
			construct_building = {
				building_type = building_type:pirate_tavern
				instant = yes
				cost_multiplier = 0
				cost_multiplier_reason = "game_concept_event"
			}
		}
	}


	option = {
		name = flavor_swe_teu.1.a

		historical_option = yes
		trigger = {
			country_exists = scope:fief_offer_target
			scope:fief_offer_target = {
				is_subject = no
			}
		}

		custom_tooltip = vtb_operates_in_the_baltic_tt

		show_as_tooltip = {
			scope:target_location = {
				construct_building = {
					building_type = building_type:pirate_stronghold
					instant = yes
					cost_multiplier = 0
					cost_multiplier_reason = "game_concept_event"
					owner = scope:target_country
				}
				construct_building = {
					building_type = building_type:pirate_tavern
					instant = yes
					cost_multipl