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flavor_ser.12 王权的短暂控制

时间范围:1337.1.1 - 1453.6.1 (每月 2% 概率)

触发条件

  • 国家尚未触发过变量 had_serbian_disaster_variable
  • 满足以下任一条件:
    • 君主总能力值 ≤ 100。
    • 正统性 ≤ 70。
    • 王权阶层影响力 ≤ 33%。
  • 在核心区域的平均控制度 ≤ 60%。
  • 人物 ser_stefan_dusan 已死亡或不是当前统治者。

关键效果

选项 A (flavor_ser.12.a)

  • 效果
    • 所有非首都省份的控制度遭受严重惩罚。
    • 政府点数遭受极端惩罚。

选项 B (flavor_ser.12.b)

  • 触发前提:贵族、教士或市民阶层中任一阶层的影响力 > 50%。
  • 效果
    • 根据影响力最高的阶层,获得对应的10年国家修正(可叠加延长)并改变社会价值:
      • 贵族阶层:获得 ser_noble_borderlands_modifier,社会价值 serfdom_vs_free_subjects 大幅向左移动。
      • 教士阶层:获得 ser_clergy_borderlands_modifier,社会价值 traditionalist_vs_innovative 大幅向左移动。
      • 市民阶层:获得 ser_burgher_borderlands_modifier,社会价值 aristocracy_vs_plutocracy 大幅向右移动。
    • 政府点数遭受极端惩罚。
    • 威望遭受极端惩罚。

选项 C (flavor_ser.12.c)

  • 效果
    • 稳定度遭受终极惩罚。
    • 贵族、教士、市民三大阶层的满意度均遭受激进惩罚。

背景介绍: 该事件模拟了14至15世纪塞尔维亚帝国在斯特凡·杜尚大帝去世后,中央王权衰微、地方势力崛起的动荡时期。随着强势君主的离去,国家面临统治能力不足、合法性下降或王权阶层影响力薄弱的问题,加之核心区域控制不稳,导致地方领主、教会或城市势力趁机扩大自身权力,国家陷入分裂危机。玩家需要在此困境中做出抉择,是接受中央权威的彻底崩溃,还是向某一强大阶层妥协以维持表面统一,或是采取强硬手段镇压各方势力。

完整事件代码

flavor_ser.12 = { #The Fleeting Control of the Crown
	type = country_event
	title = flavor_ser.12.title
	desc = flavor_ser.12.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = SER
		from = 1337.1.1
		to = 1453.6.1
		monthly_chance = 2
	}
	
	illustration_tags = {
		10 = regular
		10 = interior
	}

	trigger = {
		NOT = { has_variable = had_serbian_disaster_variable }
		OR = {
			ruler ?= {
				total_abilities <= 100
			}
			legitimacy <= 70
			"estate_power(estate_type:crown_estate)" <= 0.33
		}
		average_control_in_home_region <= 0.6
		character:ser_stefan_dusan = {
			OR = {
				is_alive = no
				is_ruler = no
			}
		}
	}

	immediate = {
		if = {
			limit = {
				has_ruler = yes
			}
			ruler = {
				save_scope_as = target_character
			}
		}
		else = {
			regent = {
				save_scope_as = target_character
			}
		}
		event_illustration_poptype_effect = { foreground = pop_type:nobles background = pop_type:soldiers }
		}

	option = {
		name = flavor_ser.12.a

		custom_tooltip = ser_every_location_20_control_tt
		hidden_effect = {
			every_owned_location = {
				limit = {
					is_capital = no
				}
				change_control = control_severe_penalty
			}
		}
		add_government_power = government_power_extreme_penalty
	}

	option = {
		name = flavor_ser.12.b

		trigger = {
			OR = {
				"estate_power(estate_type:nobles_estate)" > 0.5
				"estate_power(estate_type:clergy_estate)" > 0.5
				"estate_power(estate_type:burghers_estate)" > 0.5
			}
		}
		if = {
			limit = {
				"estate_power(estate_type:nobles_estate)" > 0.5
			}
			add_country_modifier = {
				modifier = ser_noble_borderlands_modifier
				years = 10
				mode = add_and_extend
			}
			change_societal_value = {
				type = serfdom_vs_free_subjects
				value = societal_value_large_move_to_left
			}
		}
		else_if = {
			limit = {
				"estate_power(estate_type:clergy_estate)" > 0.5
			}
			add_country_modifier = {
				modifier = ser_clergy_borderlands_modifier
				years = 10
				mode = add_and_extend
			}
			change_societal_value = {
				type = traditionalist_vs_innovative
				value = societal_value_large_move_to_left
			}
		}
		else = {
			add_country_modifier = {
				modifier = ser_burgher_borderlands_modifier
				years = 10
				mode = add_and_extend
			}
			change_societal_value = {
				type = aristocracy_vs_plutocracy
				value = societal_value_large_move_to_right
			}
		}
		add_government_power = government_power_extreme_penalty
		add_prestige = prestige_extreme_penalty
	}

	option = {
		name = flavor_ser.12.c

		add_stability = stability_ultimate_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_radical_penalty }
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_radical_penalty }
		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_radical_penalty }
	}
}