flavor_ser.11 贵族权力之争
时间范围:1337.1.1 - 1453.6.1(每月 2% 概率)
触发条件:
- 国家尚未拥有变量
had_serbian_disaster_variable。 - 满足以下任一条件:
- 贵族阶层势力
estate_power≥ 0.5。 - 贵族阶层税收份额
estate_tax_percentage≥ 0.5。
- 贵族阶层势力
- 角色
ser_stefan_dusan已死亡或不是当前统治者。
关键效果:
- 选项 A:
- 获得国家修正
ser_reduced_taxation_obligation_modifier,持续15年(可叠加延长)。 - 政府权力受到极端惩罚。
- 稳定度受到极端惩罚。
- 获得国家修正
- 选项 B:
- 触发条件:贵族阶层仍有可授予的特权槽位(
num_possible_estate_privileges:nobles_estate > 0)。 - 依次授予
scope:first_privilege、scope:second_privilege、scope:third_privilege(如果它们存在)。 - 政府权力受到极端惩罚。
- 稳定度受到极端惩罚。
- 触发条件:贵族阶层仍有可授予的特权槽位(
- 选项 C:
- 触发条件:拥有超过4个整合状态为“已征服”(
integration_level = conquered)的地区。 - 所有整合状态为“已征服”的地区:
- 所有属于本国的民众满意度受到终极惩罚(
pop_satisfaction_ultimate_penalty)。 - 控制度受到极端惩罚(
control_extreme_penalty)。
- 所有属于本国的民众满意度受到终极惩罚(
- 贵族阶层满意度受到激进惩罚(
estate_satisfaction_radical_penalty)。
- 触发条件:拥有超过4个整合状态为“已征服”(
- 选项 D:
- 贵族阶层满意度受到激进惩罚(
estate_satisfaction_radical_penalty)。 - 政府权力受到极端惩罚。
- 稳定度受到极端惩罚。
- 贵族阶层满意度受到激进惩罚(
- 选项 E:
- 触发条件:
- 拥有超过7个整合状态为“已征服”(
integration_level = conquered)的地区。 - 满足以下任一条件:
- 统治者拥有特质
charismatic_negotiator(魅力谈判家)。 - 统治者拥有特质
inspiring_leader(鼓舞人心的领袖)。 - 统治者总能力值 > 220。
- 王室阶层势力
estate_power≥ 0.35。
- 统治者拥有特质
- 拥有超过7个整合状态为“已征服”(
- 贵族阶层满意度受到极端惩罚(
estate_satisfaction_extreme_penalty)。 - 所有整合状态为“已征服”的地区:
- 所有属于本国的民众满意度受到终极惩罚(
pop_satisfaction_ultimate_penalty)。 - 控制度受到严重惩罚(
control_severe_penalty)。
- 所有属于本国的民众满意度受到终极惩罚(
- 触发条件:
背景介绍: 在斯特凡·杜尚(Stefan Dušan)皇帝去世或失势后,塞尔维亚帝国面临权力真空。长期被杜尚强大个人权威所压制的贵族阶层,凭借其积累的庞大土地财富和政治影响力,开始向中央王权发起挑战,试图攫取更多特权与自治权,以巩固自身的地位。此事件反映了中世纪后期巴尔干地区常见的中央集权与地方贵族势力之间的紧张关系。
完整事件代码:
flavor_ser.11 = { #The Nobility's Bid for Power
type = country_event
title = flavor_ser.11.title
desc = flavor_ser.11.desc
fire_only_once = yes
dynamic_historical_event = {
tag = SER
from = 1337.1.1
to = 1453.6.1
monthly_chance = 2
}
trigger = {
NOT = { has_variable = had_serbian_disaster_variable }
OR = {
"estate_power(estate_type:nobles_estate)" >= 0.5
estate_tax_percentage:nobles_estate >= 0.5
}
character:ser_stefan_dusan = {
OR = {
is_alive = no
is_ruler = no
}
}
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler ?= {
save_scope_as = target_character
}
regent ?= {
save_scope_as = target_character
}
add_3_noble_privileges = yes
}
option = {
name = flavor_ser.11.a
add_country_modifier = {
modifier = ser_reduced_taxation_obligation_modifier
years = 15
mode = add_and_extend
}
add_government_power = government_power_extreme_penalty
add_stability = stability_extreme_penalty
}
option = {
name = flavor_ser.11.b
trigger = {
num_possible_estate_privileges:nobles_estate > 0
}
if = {
limit = {
exists = scope:first_privilege
}
grant_estate_privilege = scope:first_privilege
}
if = {
limit = {
exists = scope:second_privilege
}
grant_estate_privilege = scope:second_privilege
}
if = {
limit = {
exists = scope:third_privilege
}
grant_estate_privilege = scope:third_privilege
}
add_government_power = government_power_extreme_penalty
add_stability = stability_extreme_penalty
}
option = {
name = flavor_ser.11.c
trigger = {
any_owned_location = {
integration_level = conquered
count > 4
}
}
custom_tooltip = ser_every_conquered_location_gets_tt
show_as_tooltip = {
random_owned_location = {
limit = { integration_level = conquered }
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
}
change_control = control_extreme_penalty
}
}
hidden_effect = {
every_owned_location = {
limit = {
integration_level = conquered
}
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
}
change_control = control_extreme_penalty
}
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_radical_penalty
}
}
option = {
name = flavor_ser.11.d
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_radical_penalty
}
add_government_power = government_power_extreme_penalty
add_stability = stability_extreme_penalty
}
option = {
name = flavor_ser.11.e
trigger = {
any_owned_location = {
integration_level = conquered
count > 7
}
OR = {
ruler ?= {
has_trait = charismatic_negotiator
}
ruler ?= {
has_trait = inspiring_leader
}
ruler ?= {
total_abilities > 220
}
"estate_power(estate_type:crown_estate)" >= 0.35
}
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_extreme_penalty
}
custom_tooltip = ser_every_conquered_location_gets_tt
show_as_tooltip = {
random_owned_location = {
limit = { integration_level = conquered }
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
}
change_control = control_severe_penalty
}