Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_por.60 安格拉港发展

时间范围

1445.1.1 - 1821.1.1(每月 10% 概率触发)

触发条件

  • 玩家国家(root)必须拥有 angra 地区。

关键效果

选项 A(历史选项)

  • angra 地区的等级提升为 city
  • 以 50% 的成本(赞助理由:burghers_cheap_sponsorship)在该地区建造一个 dock(码头)。
  • 在 10 年(120 个月)内,从首都省份向 angra 地区迁移 0.2 人口。
  • 国库减少 1 金币。

选项 B

  • 使 burghers_estate(市民阶层)的满意度受到轻微惩罚(estate_satisfaction_weak_penalty)。

背景介绍

该事件模拟了葡萄牙在亚速尔群岛的特塞拉岛上发展安格拉港的历史进程。安格拉港在15世纪被葡萄牙人发现后,逐渐发展成为大西洋航线上的重要枢纽和贸易中心。事件反映了葡萄牙王室或市民阶层对该港口进行投资建设,以提升其航运与贸易能力,并吸引人口迁入,从而巩固葡萄牙在大西洋的海上优势。

完整事件代码

flavor_por.60 = {
	type = country_event
	title = flavor_por.60.title
	desc = flavor_por.60.desc
	historical_info = flavor_por.60.historical_info

	dynamic_historical_event = {
		tag = POR
		from = 1445.1.1
		to = 1821.1.1
		monthly_chance = 10
	}
	fire_only_once = yes

	illustration_tags = {
		10 = exterior
		10 = regular
	}

	trigger = {
		location:angra.owner ?= root
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		location:angra = {
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_por.60.a

		historical_option = yes

		scope:target_location = {
			change_location_rank_effect = { location_rank = location_rank:city }
			construct_building = {
				building_type = building_type:dock
				cost_multiplier = 0.5
				cost_multiplier_reason = burghers_cheap_sponsorship
			}
		}

		add_migration = {
			amount = 0.2
			from = root.capital.province_definition
			owner = root
			to = scope:target_location.province_definition
			months = 120
		}

		change_gold_effect = { scale = -1 	}
	}

	option = {
		name = flavor_por.60.b

		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_weak_penalty
		}
	}
}