flavor_por.50 葡萄牙骑士团的终结
时间范围:1537.1.1 - 1821.1.1(每月 10% 概率)
触发条件:
- 国家宗教为天主教 (
religion = religion:catholic) - 拥有统治者 (
has_ruler = yes) - 存在任意已知的AI国家 (
is_ai = yes),且同时满足:- 与事件触发国(
ROOT)存在“军事赞助”类型的脚本关系 (receiving_scripted_relation = { type = relation_type:military_sponsorship target = ROOT }) - 在其拥有的建筑地块中,至少有75%的建筑属于事件触发国 (
any_owned_foreign_building_location = { percent >= 0.75 owner = ROOT })
- 与事件触发国(
关键效果:
-
选项 A (
flavor_por.50.a):- 将列表中所有符合条件的国家 (
order_countries) 变为事件触发国的附庸国 (make_subject_of = { target = ROOT type = subject_type:vassal })。
- 将列表中所有符合条件的国家 (
-
选项 B (
flavor_por.50.b):- 对列表中所有符合条件的国家 (
order_countries) 执行:- 事件触发国获得目标国当前的全部金币、人力、水手 (
add_gold = prev.gold,add_manpower = prev.manpower,add_sailors = prev.sailors)。 - 摧毁目标国境内所有属于事件触发国的“骑士团指挥部”建筑 (
destroy_building = prev)。 - 若该地块属于事件触发国且没有城堡建筑,则为其建造一座城堡 (
change_building_level_in_location = { building = building_type:castle value = 1 })。
- 事件触发国获得目标国当前的全部金币、人力、水手 (
- 对列表中所有符合条件的国家 (
背景介绍: 此事件模拟了16世纪至19世纪初期,葡萄牙王国境内阿维斯、基督和圣地亚哥三大军事骑士团(Orders of Avis, Christ and Santiago)的终结过程。随着王权的集中和宗教改革的影响,这些曾经在收复失地运动和海外扩张中扮演重要角色的军事修会逐渐失去了独立性和影响力。葡萄牙王室寻求将这些骑士团的庞大财产、军事力量及其控制的地产收归国有,以巩固王权并获取资源,这标志着葡萄牙中世纪封建军事体系的一个重要转折点。
完整事件代码:
flavor_por.50 = { # End of the Orders of Avis, Christ and Santiago in Portugal
type = country_event
title = flavor_por.50.title
desc = flavor_por.50.desc
fire_only_once = yes
dynamic_historical_event = {
tag = POR
from = 1537.1.1
to = 1821.1.1
monthly_chance = 10
}
illustration_tags = {
10 = interior
10 = regular
}
trigger = {
religion = religion:catholic
has_ruler = yes
any_known_country = {
receiving_scripted_relation = {
type = relation_type:military_sponsorship
target = ROOT
}
any_owned_foreign_building_location = {
percent >= 0.75
owner = ROOT
}
is_ai = yes
}
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
religion:catholic = {
save_scope_as = target_religion
}
every_known_country = {
limit = {
receiving_scripted_relation = {
type = relation_type:military_sponsorship
target = ROOT
}
any_owned_foreign_building_location = {
percent >= 0.75
owner = ROOT
}
is_ai = yes
}
add_to_list = order_countries
}
ruler = {
save_scope_as = target_character
}
}
option = {
name = flavor_por.50.a
every_in_list = {
list = order_countries
make_subject_of = {
target = ROOT
type = subject_type:vassal
}
}
}
option = {
name = flavor_por.50.b
every_in_list = {
list = order_countries
ROOT = {
add_gold = prev.gold
add_manpower = prev.manpower
add_sailors = prev.sailors
}
every_owned_foreign_building = {
limit = {
building_type = building_type:order_commandery
}
location = {
destroy_building = prev
if = {
limit = {
owner ?= ROOT
NOT = {
has_building = building_type:castle
}
}
change_building_level_in_location = {
building = building_type:castle
value = 1
}
}
}
}
}
}
}