flavor_por.5 贝伦塔
时间范围:1490.1.1 - 1520.1.1(每月 5% 概率)
触发条件:
- 拥有里斯本地区。
关键效果:
- 选项 A (历史选项):
- 在里斯本地区建造建筑“贝伦塔”。
- 将人物弗朗西斯科·德·阿鲁达(Francisco de Arruda)引入本国。
- 选项 B:
- 获得少量威望惩罚。
- 放逐人物弗朗西斯科·德·阿鲁达。
背景介绍: 该事件模拟了葡萄牙王国在16世纪初于里斯本建造贝伦塔的历史进程。贝伦塔是葡萄牙曼努埃尔式建筑的杰出代表,最初作为防御要塞和航海时代的象征而建,后来成为里斯本乃至葡萄牙的重要地标。事件中涉及的人物弗朗西斯科·德·阿鲁达是当时著名的建筑师和军事工程师,参与了该塔的设计与建造。
完整事件代码:
flavor_por.5 = { #Tower of Belem
hide_portraits = yes
type = country_event
title = flavor_por.5.title
desc = flavor_por.5.desc
fire_only_once = yes
dynamic_historical_event = {
tag = POR
from = 1490.1.1
to = 1520.1.1
monthly_chance = 5
}
trigger = {
owns = location:lisbon
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
create_character = {
first_name = name_francis
last_name = de_Arruda
adm = 50
dip = 40
mil = 70
artist_skill = 0.85
artist = architect
culture = culture:portuguese
estate = estate_type:burghers_estate
birth_location = location:lisbon
script = por_francisco_de_arruda
save_scope_as = target_character
create_in_limbo = yes
}
}
option = {
name = flavor_por.5.a
historical_option = yes
location:lisbon = {
construct_building = {
building_type = building_type:tower_of_belem
}
}
scope:target_character = { move_country = root }
}
option = {
name = flavor_por.5.b
add_prestige = prestige_weak_penalty
scope:target_character = { banish_character = yes }
}
historical_info = flavor_por.5.historical_info
}