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flavor_por.47 仁慈堂的建立

时间范围:1498.1.1 - 1525.1.1(每月 10% 概率触发)

触发条件

  • 事件仅对葡萄牙(tag = POR)有效。
  • 事件在指定时间范围内随机触发,且仅能发生一次(fire_only_once = yes)。

关键效果

  • 选项 A (flavor_por.47.a)
    • 花费少量金钱(change_gold_effect = { scale = -3 })。
    • 在首都(target_location):
      • 获得轻微发展度加成(change_development = development_mild_bonus)。
      • 所有由玩家拥有的农民阶层(pop_type:peasants)获得极高的满意度加成(add_pop_satisfaction = pop_satisfaction_extreme_bonus)。
    • 为国家添加名为 por_misericordia 的修正,持续30年(mode = add_and_extend)。
  • 选项 B (flavor_por.47.b)
    • 损失少量威望(add_prestige = prestige_mild_penalty)。
    • 在首都(target_location):
      • 所有由玩家拥有的阶层(every_pop)获得极高的满意度惩罚(add_pop_satisfaction = pop_satisfaction_extreme_penalty)。

背景介绍: 该事件模拟了葡萄牙历史上重要的慈善机构“仁慈堂”(Santa Casa da Misericórdia)的建立。仁慈堂由莱昂诺尔王后于1498年在里斯本创立,旨在为穷人、病人和孤儿提供社会援助和医疗服务。它迅速成为葡萄牙及其海外帝国社会救济体系的核心,代表了文艺复兴时期天主教国家对社会责任的重视,其模式后来被其他欧洲国家效仿。

完整事件代码

flavor_por.47 = { # The Misericórdia
	type = country_event
	title = flavor_por.47.title
	desc = flavor_por.47.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = POR
		from = 1498.1.1
		to = 1525.1.1
		monthly_chance = 10
	}

	illustration_tags = {
		10 = happy
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		capital = {
			save_scope_as = target_location
			random_pop = {
				save_scope_as = target_pop
			}
		}
	}

	option = {
		name = flavor_por.47.a

		change_gold_effect = { scale = -3 }

		scope:target_location = {
			change_development = development_mild_bonus
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:peasants
				}
				add_pop_satisfaction = pop_satisfaction_extreme_bonus
			}
		}

		add_country_modifier = {
			mode = add_and_extend
			modifier = por_misericordia
			years = 30
		}
	}

	option = {
		name = flavor_por.47.b

		add_prestige = prestige_mild_penalty
		scope:target_location = {
			every_pop = {
				limit = {
					owner = root
				}
				add_pop_satisfaction = pop_satisfaction_extreme_penalty
			}
		}
	}
}