flavor_pol.37 波兰射击协会
时间范围:1350.6.1 - 1370.6.1(每月 1% 概率)
触发条件:
- 国家未处于破产状态。
- 拥有克拉科夫(krakow)地区。
关键效果:
-
选项 A (flavor_pol.37.a):
- 国库黄金减少(规模为 -4)。
- 向市民阶层(burghers_estate)转移黄金,金额为月度贸易与税收收入的 4 倍。
- 设置变量
unlock_shooting_societies_variable。 - 授予阶层特权
estate_privilege:shooting_societies。 - 市民阶层满意度大幅提升(
estate_satisfaction_extreme_bonus)。
-
选项 B (flavor_pol.37.b):
- 国库黄金减少(规模为 -1)。
- 向市民阶层(burghers_estate)转移黄金,金额为月度贸易与税收收入的 1 倍。
- 市民阶层满意度小幅提升(
estate_satisfaction_mild_bonus)。 - 克拉科夫(krakow)地区繁荣度微弱提升(
prosperity_very_weak_bonus)。
-
选项 C (flavor_pol.37.c):
- 市民阶层(burghers_estate)满意度严重下降(
estate_satisfaction_severe_penalty)。 - 国家稳定度小幅下降(
stability_mild_penalty)。
- 市民阶层(burghers_estate)满意度严重下降(
背景介绍: 在14世纪中叶的波兰,城市中的市民阶层(尤其是富裕商人和手工业者)开始组织起“射击协会”。这些协会最初是出于城市防卫和民兵训练的目的,但逐渐演变为重要的社交与政治团体,增强了市民阶层的凝聚力和影响力,并在地方事务中扮演了关键角色。此事件反映了王室与市民阶层在此问题上的互动与权衡。
完整事件代码:
flavor_pol.37 = { #The Shooting Societies of Poland
title = flavor_pol.37.title
desc = flavor_pol.37.desc
historical_info = flavor_pol.37.historical_info
fire_only_once = yes
illustration_tags = {
10 = exterior
10 = regular
}
dynamic_historical_event = {
tag = POL
from = 1350.6.1
to = 1370.6.1
monthly_chance = 1
}
trigger = {
is_during_bankruptcy = no
owns = location:krakow
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
}
option = {
name = flavor_pol.37.a
change_gold_effect = { scale = -4 }
add_gold_to_estate = {
estate_type = estate_type:burghers_estate
value = {
value = monthly_income_trade_and_tax
multiply = 4
}
}
set_variable = unlock_shooting_societies_variable
grant_estate_privilege = estate_privilege:shooting_societies
add_estate_satisfaction = { type = estate_type:burghers_estate
value = estate_satisfaction_extreme_bonus
}
}
option = {
name = flavor_pol.37.b
change_gold_effect = { scale = -1 }
add_gold_to_estate = {
estate_type = estate_type:burghers_estate
value = {
value = monthly_income_trade_and_tax
multiply = 1
}
}
add_estate_satisfaction = { type = estate_type:burghers_estate
value = estate_satisfaction_mild_bonus
}
location:krakow = {
change_prosperity = prosperity_very_weak_bonus
}
}
option = {
name = flavor_pol.37.c
add_estate_satisfaction = { type = estate_type:burghers_estate
value = estate_satisfaction_severe_penalty
}
add_stability = stability_mild_penalty
}
}