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flavor_pol.32 卡齐米日三世改革:私法

时间范围:无明确 fromto 日期,为一次性事件 (fire_only_once = yes),无每月触发概率。

触发条件

  • 此事件为一次性事件,由游戏脚本或前置条件触发,代码中未明确列出 trigger 字段。

关键效果

  • 选项 A:大幅减少责任
    • 名称:flavor_pol.32.a
    • 效果:
      • 政府点数:government_power_extreme_penalty
      • 若拥有附庸国 (num_subjects > 0):所有附庸国 liberty_desire_severe_plus
      • 若无附庸国:市民阶层满意度 estate_satisfaction_extreme_penalty
      • 变量 reforms_of_casimir_iii_variable 增加 0.75
      • 自定义提示:greatly_increase_the_positive_gain_from_reforms_tt
  • 选项 B:减少责任
    • 名称:flavor_pol.32.b
    • 效果:
      • 政府点数:government_power_severe_penalty
      • 若拥有附庸国 (num_subjects > 0):所有附庸国独立倾向增加 15
      • 若无附庸国:市民阶层满意度 estate_satisfaction_severe_penalty
      • 变量 reforms_of_casimir_iii_variable 增加 0.35
      • 自定义提示:mild_increase_the_positive_gain_from_reforms_tt
  • 选项 C:略微减少责任
    • 名称:flavor_pol.32.c
    • 效果:
      • 政府点数:government_power_mild_penalty
      • 若拥有附庸国 (num_subjects > 0):所有附庸国 liberty_desire_mild_plus
      • 若无附庸国:市民阶层满意度 estate_satisfaction_mild_penalty
      • 变量 reforms_of_casimir_iii_variable 增加 0.1
      • 自定义提示:minor_increase_the_positive_gain_from_reforms_tt

背景介绍: 该事件模拟了波兰国王卡齐米日三世(大帝)统治时期进行法律改革的情景,特别是涉及“私法”领域的改革。卡齐米日三世以其内政成就闻名,他统一和编纂了波兰的法律体系,旨在加强中央王权、规范社会关系并促进经济发展。改革过程必然涉及调整不同阶层(如市民阶层)的权利与义务,或重新定义君主与附庸之间的关系,这可能会引发既得利益者的不满。此事件让玩家在推进现代化改革与维持国内稳定之间做出权衡。

完整事件代码

flavor_pol.32 = { #Private Law
	hide_portraits = yes
	title = flavor_pol.32.title
	desc = flavor_pol.32.desc
	fire_only_once = yes
	illustration_tags = {
		10 = interior
		10 = angry
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = { #Reduce liability greatly
		name = flavor_pol.32.a

		add_government_power = government_power_extreme_penalty
		if = {
			limit = { num_subjects > 0 }
			every_subject = {
				add_liberty_desire = liberty_desire_severe_plus
			}
		}
		else = {
			add_estate_satisfaction = { type = estate_type:burghers_estate
				value = estate_satisfaction_extreme_penalty
			}
		}
		change_variable = {
			name = reforms_of_casimir_iii_variable
			add = 0.75
		}

		custom_tooltip = greatly_increase_the_positive_gain_from_reforms_tt
	}

	option = {	#Reduce liability
		name = flavor_pol.32.b
		add_government_power = government_power_severe_penalty
		if = {
			limit = { num_subjects > 0 }
			every_subject = {
				add_liberty_desire = 15
			}
		}
		else = {
			add_estate_satisfaction = { type = estate_type:burghers_estate
				value = estate_satisfaction_severe_penalty
			}
		}
		change_variable = {
			name = reforms_of_casimir_iii_variable
			add = 0.35
		}

		custom_tooltip = mild_increase_the_positive_gain_from_reforms_tt
	}

	option = {	#Reduce liability slightly
		name = flavor_pol.32.c
		add_government_power = government_power_mild_penalty
		if = {
			limit = { num_subjects > 0 }
			every_subject = {
				add_liberty_desire = liberty_desire_mild_plus
			}
		}
		else = {
			add_estate_satisfaction = { type = estate_type:burghers_estate
				value = estate_satisfaction_mild_penalty
			}
		}
		change_variable = {
			name = reforms_of_casimir_iii_variable
			add = 0.1
		}

		custom_tooltip = minor_increase_the_positive_gain_from_reforms_tt
	}
}