flavor_pol.31 社会制度
时间范围:无明确时间范围(from/to未定义),事件仅能触发一次(fire_only_once = yes)。
触发条件:无明确trigger字段定义,通常由游戏内部机制或前置事件触发。
关键效果:
-
选项 A (flavor_pol.31.a):
- 政府点数:
government_power_extreme_penalty(极端惩罚) - 贵族阶层满意度:
estate_satisfaction_extreme_penalty(极端惩罚) - 变量
reforms_of_casimir_iii_variable增加 0.75 - 若未拥有特权
estate_privilege:peasants_free_peasantry,则授予该特权 - 自定义提示:
greatly_increase_the_positive_gain_from_reforms_tt(大幅增加改革的正向收益)
- 政府点数:
-
选项 B (flavor_pol.31.b):
- 政府点数:
government_power_severe_penalty(严重惩罚) - 贵族阶层满意度:
estate_satisfaction_severe_penalty(严重惩罚) - 变量
reforms_of_casimir_iii_variable增加 0.35 - 自定义提示:
mild_increase_the_positive_gain_from_reforms_tt(温和增加改革的正向收益)
- 政府点数:
-
选项 C (flavor_pol.31.c):
- 政府点数:
government_power_mild_penalty(轻微惩罚) - 贵族阶层满意度:
estate_satisfaction_mild_penalty(轻微惩罚) - 变量
reforms_of_casimir_iii_variable增加 0.1 - 自定义提示:
minor_increase_the_positive_gain_from_reforms_tt(略微增加改革的正向收益)
- 政府点数:
背景介绍:该事件模拟了波兰王国在特定历史时期(可能与卡齐米日三世改革相关)面临的社会制度变革。统治者需要在推进改革、解放农民与安抚传统贵族势力之间做出权衡。不同的选择将对中央政府的权威、贵族阶层的满意度以及改革进程的累积效果产生不同程度的影响。
完整事件代码:
flavor_pol.31 = { #Social System
title = flavor_pol.31.title
desc = flavor_pol.31.desc
fire_only_once = yes
illustration_tags = {
10 = interior
10 = angry
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
}
option = {
name = flavor_pol.31.a
add_government_power = government_power_extreme_penalty
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_extreme_penalty
}
change_variable = {
name = reforms_of_casimir_iii_variable
add = 0.75
}
if = {
limit = { NOT = { has_estate_privilege = estate_privilege:peasants_free_peasantry } }
grant_estate_privilege = estate_privilege:peasants_free_peasantry
}
custom_tooltip = greatly_increase_the_positive_gain_from_reforms_tt
}
option = {
name = flavor_pol.31.b
add_government_power = government_power_severe_penalty
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_severe_penalty
}
change_variable = {
name = reforms_of_casimir_iii_variable
add = 0.35
}
custom_tooltip = mild_increase_the_positive_gain_from_reforms_tt
}
option = {
name = flavor_pol.31.c
add_government_power = government_power_mild_penalty
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_mild_penalty
}
change_variable = {
name = reforms_of_casimir_iii_variable
add = 0.1
}
custom_tooltip = minor_increase_the_positive_gain_from_reforms_tt
}
}