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flavor_pol.31 社会制度

时间范围:无明确时间范围(from/to未定义),事件仅能触发一次(fire_only_once = yes)。

触发条件:无明确trigger字段定义,通常由游戏内部机制或前置事件触发。

关键效果

  • 选项 A (flavor_pol.31.a)

    • 政府点数:government_power_extreme_penalty(极端惩罚)
    • 贵族阶层满意度:estate_satisfaction_extreme_penalty(极端惩罚)
    • 变量reforms_of_casimir_iii_variable增加 0.75
    • 若未拥有特权estate_privilege:peasants_free_peasantry,则授予该特权
    • 自定义提示:greatly_increase_the_positive_gain_from_reforms_tt(大幅增加改革的正向收益)
  • 选项 B (flavor_pol.31.b)

    • 政府点数:government_power_severe_penalty(严重惩罚)
    • 贵族阶层满意度:estate_satisfaction_severe_penalty(严重惩罚)
    • 变量reforms_of_casimir_iii_variable增加 0.35
    • 自定义提示:mild_increase_the_positive_gain_from_reforms_tt(温和增加改革的正向收益)
  • 选项 C (flavor_pol.31.c)

    • 政府点数:government_power_mild_penalty(轻微惩罚)
    • 贵族阶层满意度:estate_satisfaction_mild_penalty(轻微惩罚)
    • 变量reforms_of_casimir_iii_variable增加 0.1
    • 自定义提示:minor_increase_the_positive_gain_from_reforms_tt(略微增加改革的正向收益)

背景介绍:该事件模拟了波兰王国在特定历史时期(可能与卡齐米日三世改革相关)面临的社会制度变革。统治者需要在推进改革、解放农民与安抚传统贵族势力之间做出权衡。不同的选择将对中央政府的权威、贵族阶层的满意度以及改革进程的累积效果产生不同程度的影响。

完整事件代码

flavor_pol.31 = { #Social System
	title = flavor_pol.31.title
	desc = flavor_pol.31.desc
	fire_only_once = yes
	
	illustration_tags = {
		10 = interior
		10 = angry
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_pol.31.a

		add_government_power = government_power_extreme_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_extreme_penalty
		}
		change_variable = {
			name = reforms_of_casimir_iii_variable
			add = 0.75
		}
		if = {
			limit = { NOT = { has_estate_privilege = estate_privilege:peasants_free_peasantry } }
			grant_estate_privilege = estate_privilege:peasants_free_peasantry
		}

		custom_tooltip = greatly_increase_the_positive_gain_from_reforms_tt
	}

	option = {
		name = flavor_pol.31.b

		add_government_power = government_power_severe_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_severe_penalty
		}
		change_variable = {
			name = reforms_of_casimir_iii_variable
			add = 0.35
		}

		custom_tooltip = mild_increase_the_positive_gain_from_reforms_tt
	}

	option = {
		name = flavor_pol.31.c
		add_government_power = government_power_mild_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_mild_penalty
		}
		change_variable = {
			name = reforms_of_casimir_iii_variable
			add = 0.1
		}

		custom_tooltip = minor_increase_the_positive_gain_from_reforms_tt
	}
}