flavor_pol.26 格但斯克的城市发展
时间范围:1375.6.1 - 1475.6.1(每月 1% 概率触发)
触发条件:
- 国家处于和平状态(
at_war = no)。 - 国家拥有格但斯克地区(
owns = location:gdansk)。
关键效果:
-
选项 A (Yes):
- 格但斯克地区控制度大幅下降(
change_control = control_severe_penalty)。 - 格但斯克地区所有属于本国的市民阶层(
pop_type:burghers)获得极高的满意度加成(add_pop_satisfaction = pop_satisfaction_ultimate_bonus)。 - 如果国家尚未拥有特权“铸币控制权”(
estate_privilege:control_over_the_coinage),则授予该特权,并使格但斯克地区获得轻微繁荣度加成(change_prosperity = prosperity_very_weak_bonus)。 - 国家获得轻微稳定度加成(
add_stability = stability_weak_bonus)。
- 格但斯克地区控制度大幅下降(
-
选项 B (We can not afford this.):
- 格但斯克地区控制度轻微上升(
change_control = control_mild_bonus)。 - 格但斯克地区所有属于本国的市民阶层(
pop_type:burghers)满意度大幅下降(add_pop_satisfaction = pop_satisfaction_radical_penalty)。 - 国家获得轻微稳定度惩罚(
add_stability = stability_mild_penalty)。
- 格但斯克地区控制度轻微上升(
背景介绍: 该事件反映了波兰王国(或波兰立陶宛联邦)在14至15世纪对其重要港口城市格但斯克(但泽)的管理与政策抉择。格但斯克作为汉萨同盟的关键成员和波罗的海贸易中心,其市民阶层(burghers)拥有强大的经济实力和政治诉求。统治者面临的选择是:通过授予经济特权(如铸币权)来换取市民的支持与城市繁荣,但会削弱中央对城市的控制;或是拒绝其要求以维持控制,但可能引发市民的不满。
完整事件代码:
flavor_pol.26 = { #The City of [target_location.GetNameWithNoTooltip]
hide_portraits = yes
title = flavor_pol.26.title
desc = flavor_pol.26.desc
fire_only_once = yes
dynamic_historical_event = {
tag = POL
from = 1375.6.1
to = 1475.6.1
monthly_chance = 1
}
trigger = {
at_war = no
owns = location:gdansk
}
illustration_tags = {
10 = exterior
10 = happy
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
location:gdansk = { save_scope_as = target_location }
ruler_or_regent ?= { save_scope_as = target_character }
}
option = { #Yes
name = flavor_pol.26.a
location:gdansk = {
change_control = control_severe_penalty
every_pop = {
limit = {
owner = root
pop_type = pop_type:burghers
}
add_pop_satisfaction = pop_satisfaction_ultimate_bonus
}
}
if = {
limit = {
NOT = { has_estate_privilege = estate_privilege:control_over_the_coinage }
}
grant_estate_privilege = estate_privilege:control_over_the_coinage
location:gdansk = { change_prosperity = prosperity_very_weak_bonus }
}
add_stability = stability_weak_bonus
}
option = { #We can not afford this.
name = flavor_pol.26.b
location:gdansk = {
change_control = control_mild_bonus
every_pop = {
limit = {
owner = root
pop_type = pop_type:burghers
}
add_pop_satisfaction = pop_satisfaction_radical_penalty
}
}
add_stability = stability_mild_penalty
}
}