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flavor_pol.26 格但斯克的城市发展

时间范围:1375.6.1 - 1475.6.1(每月 1% 概率触发)

触发条件

  • 国家处于和平状态(at_war = no)。
  • 国家拥有格但斯克地区(owns = location:gdansk)。

关键效果

  • 选项 A (Yes)

    • 格但斯克地区控制度大幅下降(change_control = control_severe_penalty)。
    • 格但斯克地区所有属于本国的市民阶层(pop_type:burghers)获得极高的满意度加成(add_pop_satisfaction = pop_satisfaction_ultimate_bonus)。
    • 如果国家尚未拥有特权“铸币控制权”(estate_privilege:control_over_the_coinage),则授予该特权,并使格但斯克地区获得轻微繁荣度加成(change_prosperity = prosperity_very_weak_bonus)。
    • 国家获得轻微稳定度加成(add_stability = stability_weak_bonus)。
  • 选项 B (We can not afford this.)

    • 格但斯克地区控制度轻微上升(change_control = control_mild_bonus)。
    • 格但斯克地区所有属于本国的市民阶层(pop_type:burghers)满意度大幅下降(add_pop_satisfaction = pop_satisfaction_radical_penalty)。
    • 国家获得轻微稳定度惩罚(add_stability = stability_mild_penalty)。

背景介绍: 该事件反映了波兰王国(或波兰立陶宛联邦)在14至15世纪对其重要港口城市格但斯克(但泽)的管理与政策抉择。格但斯克作为汉萨同盟的关键成员和波罗的海贸易中心,其市民阶层(burghers)拥有强大的经济实力和政治诉求。统治者面临的选择是:通过授予经济特权(如铸币权)来换取市民的支持与城市繁荣,但会削弱中央对城市的控制;或是拒绝其要求以维持控制,但可能引发市民的不满。

完整事件代码

flavor_pol.26 = { #The City of [target_location.GetNameWithNoTooltip]
	hide_portraits = yes
	title = flavor_pol.26.title
	desc = flavor_pol.26.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = POL
		from = 1375.6.1
		to = 1475.6.1
		monthly_chance = 1
	}
	trigger = {
		at_war = no
		owns = location:gdansk
	}
	illustration_tags = {
		10 = exterior
		10 = happy
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		location:gdansk = { save_scope_as = target_location }
		ruler_or_regent ?= { save_scope_as = target_character }
	}

	option = { #Yes
		name = flavor_pol.26.a
		location:gdansk = {
			change_control = control_severe_penalty
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:burghers
				}
				add_pop_satisfaction = pop_satisfaction_ultimate_bonus
			}
		}
		if = {
			limit = {
				NOT = { has_estate_privilege = estate_privilege:control_over_the_coinage }
			}
			grant_estate_privilege = estate_privilege:control_over_the_coinage
			location:gdansk = { change_prosperity = prosperity_very_weak_bonus }
		}
		add_stability = stability_weak_bonus
	}

	option = { #We can not afford this.
		name = flavor_pol.26.b

		location:gdansk = {
			change_control = control_mild_bonus
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:burghers
				}
				add_pop_satisfaction = pop_satisfaction_radical_penalty
			}
		}
		add_stability = stability_mild_penalty
	}
}