flavor_pol.1000 迈克尔·森迪沃吉乌斯登场
时间范围
1600.1.1 - 1636.1.1,每月 4% 概率触发。
触发条件
- 国家 不 拥有布拉格(
location:prague)。
关键效果
选项 A (历史选项)
- 花费金钱:
change_gold_effect = { scale = -6 } - 获得研究进度:
add_research_progress = research_progress_mild_bonus - 将人物 迈克尔·森迪沃吉乌斯 移动至本国。
- 在 4 至 8 年后触发后续事件
flavor_pol.1001。
选项 B
- 花费金钱:
change_gold_effect = { scale = -3 } - 获得威望:
add_prestige = prestige_mild_bonus - 将人物 迈克尔·森迪沃吉乌斯 移动至本国,但其艺术家技能降低 0.35。
选项 C
- 损失威望:
add_prestige = prestige_weak_penalty - 秘密效果:杀死人物 迈克尔·森迪沃吉乌斯。
背景介绍
迈克尔·森迪沃吉乌斯(Michael Sendivogius,1566-1646)是一位波兰炼金术士、医生和科学家,被认为是欧洲化学的先驱之一。他曾在布拉格为神圣罗马帝国皇帝鲁道夫二世服务,以其在化学和医学领域的著作而闻名。此事件模拟了波兰或波兰立陶宛联邦在特定历史时期,有机会招募这位重要的科学家,以推动国家科技发展。
完整事件代码
flavor_pol.1000 = {
type = country_event
title = flavor_pol.1000.title
desc = flavor_pol.1000.desc
fire_only_once = yes
dynamic_historical_event = {
tag = POL
tag = PLC
from = 1600.1.1
to = 1636.1.1
monthly_chance = 4
}
trigger = {
NOT = {owns = location:prague}
}
image = "gfx/interface/illustrations/institutions/scientific_revolution.dds"
immediate = {
location:prague = {
owner = {
save_scope_as = praha_owner
}
}
capital = {
save_scope_as = capital_scope
}
create_character = { #https://en.wikipedia.org/wiki/Michael_Sendivogius
first_name = name_michael
last_name = Sedziwoj
adm = 73 dip = 82 mil = 57
birth_date = 1566.2.2
artist_skill = 0.7
artist = scientist
birth_location = location:nowy_sacz
culture = culture:lesser_polish
estate = estate_type:nobles_estate
create_in_limbo = yes
script = pol_michael_sedziwoj
save_scope_as = michael_sedziwoj_scope
}
}
option = {
name = flavor_pol.1000.a
historical_option = yes
change_gold_effect = { scale = -6 }
add_research_progress = research_progress_mild_bonus
scope:michael_sedziwoj_scope = {
move_country = root
}
trigger_event_non_silently = {
id = flavor_pol.1001
years = { 4 8 }
}
}
option = {
name = flavor_pol.1000.b
change_gold_effect = { scale = -3 }
add_prestige = prestige_mild_bonus
scope:michael_sedziwoj_scope = {
add_artist_skill = -0.35
move_country = root
}
}
option = {
name = flavor_pol.1000.c
add_prestige = prestige_weak_penalty
hidden_effect = { kill_character_silently = scope:michael_sedziwoj_scope }
}
}