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flavor_pav.1 帕维亚的雅各布·布斯索拉里

时间范围:1350.1.1 - 1370.1.1(每月 10% 概率) 触发条件

  • 国家拥有统治者。
  • 政府类型与米兰(MLO)的政府类型相同。
  • 统治者拥有王朝。
  • 统治者的王朝是贝卡里亚王朝(dynasty:beccaria_dynasty)。

关键效果

  • 选项 A (flavor_pav.1.a) [历史选项]
    • 将新统治者设置为雅各布·布斯索拉里(scope:pav_iacopo_bussolari_scope)。
    • 为市民阶层(estate_type:burghers_estate)添加极高的满意度加成(estate_satisfaction_extreme_bonus)。
    • 如果米兰(MLO)存在,则非静默地触发事件 flavor_pav.2
  • 选项 B (flavor_pav.1.b)
    • 添加极高的稳定度惩罚(stability_extreme_penalty)。
    • 添加严重的正统性惩罚(legitimacy_severe_penalty)。
    • 隐藏效果:静默杀死雅各布·布斯索拉里(scope:pav_iacopo_bussolari_scope)。

背景介绍: 在14世纪中叶,帕维亚正处于贝卡里亚王朝的统治之下。雅各布·布斯索拉里是一位出生于帕维亚的教士,他作为一位潜在的统治者出现在历史舞台上。这个事件模拟了帕维亚面临的一个关键抉择:是接受这位来自教士阶层的强势人物作为新统治者,还是拒绝他并承受由此引发的政治动荡。选择布斯索拉里可能会安抚市民阶层,并引发与邻邦米兰的连锁反应。

完整事件代码

flavor_pav.1 = {
	type = country_event
	title = flavor_pav.1.title
	desc = flavor_pav.1.desc
	historical_info = flavor_pav.1.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = PAV
		from = 1350.1.1
		to = 1370.1.1
		monthly_chance = 10
	}

	trigger = {
		has_ruler = yes
		government_type = c:MLO.government_type
		ruler = { has_dynasty = yes }
		ruler.dynasty = dynasty:beccaria_dynasty
	}

	illustration_tags = {
        10 = angry
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ruler = {
			save_scope_as = expelled_ruler
		}
		create_character = {
			first_name = name_james
			last_name = Bussolari
			adm = 67 dip = 94 mil = 53
			birth_date = 1312.1.1
			birth_location = location:pavia
			estate = estate_type:clergy_estate
			create_in_limbo = yes
			save_scope_as = pav_iacopo_bussolari_scope
		}
		save_scope_as = target_country
	}

	option = {
		name = flavor_pav.1.a

		historical_option = yes

		set_new_ruler = scope:pav_iacopo_bussolari_scope

		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_extreme_bonus }

		c:MLO ?= {
			trigger_event_non_silently = flavor_pav.2
		}
	}

	option = {
		name = flavor_pav.1.b

		add_stability = stability_extreme_penalty
		add_legitimacy = legitimacy_severe_penalty

		hidden_effect = {
			kill_character_silently = scope:pav_iacopo_bussolari_scope
		}
	}
}