flavor_ned.6 戈林海科纳开发
时间范围:1550.1.1 - 1800.1.1,每月 2% 概率触发
触发条件:
- 拥有戈林海科纳(
goringhaikona)地区
关键效果:
- 选项 A:
- 若目标地区(戈林海科纳)未达到城市(
city)等级,则将其提升至城市等级。 - 为目标地区增加大量发展度(
development_severe_bonus)。 - 支付相当于两个月总收入(贸易与税收)的金钱。
- 在100个月内,从首都省份向目标地区省份迁移5%的本国文化人口。
- 若目标地区(戈林海科纳)未达到城市(
- 选项 B:
- 获得少量威望惩罚(
prestige_mild_penalty)。
- 获得少量威望惩罚(
背景介绍: 该事件模拟了荷兰共和国(或其后继者)在1550年至1800年间,对其控制的戈林海科纳地区进行开发或殖民的决策。选项A代表了投入巨资进行系统性开发,包括升级定居点、促进发展和引导人口迁移,这通常与荷兰历史上的商业扩张和殖民地建设模式相符。选项B则可能代表了忽视或放弃对该地区进行重大投资,转而关注其他事务,但这会带来一定的威望损失。
完整事件代码:
flavor_ned.6 = {
hide_portraits = yes
type = country_event
title = flavor_ned.6.title
desc = flavor_ned.6.desc
fire_only_once = yes
dynamic_historical_event = {
tag = NED
from = 1550.1.1
to = 1800.1.1
monthly_chance = 2
}
trigger = {
owns = location:goringhaikona
}
historical_info = flavor_ned.6.historical_info
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
location:goringhaikona = {
save_scope_as = target_location
}
}
option = {
name = flavor_ned.6.a
scope:target_location = {
if = {
limit = {
NOT = { location_rank = location_rank:city }
}
change_location_rank = location_rank:city
}
change_development = development_severe_bonus
}
add_gold = {
value = root.monthly_income_trade_and_tax
multiply = -2
}
add_migration = {
owner = this
from = root.capital.province_definition
to = scope:target_location.province_definition
culture = root.culture
amount = 0.05
months = 100
}
}
option = {
name = flavor_ned.6.b
add_prestige = prestige_mild_penalty
}
}