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flavor_ned.6 戈林海科纳开发

时间范围:1550.1.1 - 1800.1.1,每月 2% 概率触发

触发条件

  • 拥有戈林海科纳(goringhaikona)地区

关键效果

  • 选项 A
    • 若目标地区(戈林海科纳)未达到城市(city)等级,则将其提升至城市等级。
    • 为目标地区增加大量发展度(development_severe_bonus)。
    • 支付相当于两个月总收入(贸易与税收)的金钱。
    • 在100个月内,从首都省份向目标地区省份迁移5%的本国文化人口。
  • 选项 B
    • 获得少量威望惩罚(prestige_mild_penalty)。

背景介绍: 该事件模拟了荷兰共和国(或其后继者)在1550年至1800年间,对其控制的戈林海科纳地区进行开发或殖民的决策。选项A代表了投入巨资进行系统性开发,包括升级定居点、促进发展和引导人口迁移,这通常与荷兰历史上的商业扩张和殖民地建设模式相符。选项B则可能代表了忽视或放弃对该地区进行重大投资,转而关注其他事务,但这会带来一定的威望损失。

完整事件代码

flavor_ned.6 = {
	hide_portraits = yes
	type = country_event

	title = flavor_ned.6.title
	desc = flavor_ned.6.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = NED
		from = 1550.1.1
		to = 1800.1.1
		monthly_chance = 2
	}

	trigger = {
		owns = location:goringhaikona
	}

	historical_info = flavor_ned.6.historical_info

	illustration_tags = {
		10 = regular
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		location:goringhaikona = {
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_ned.6.a

		scope:target_location = {
			if = {
				limit = {
					NOT = { location_rank = location_rank:city }
				}
				change_location_rank = location_rank:city
			}

			change_development = development_severe_bonus
		}

		add_gold = {
			value = root.monthly_income_trade_and_tax
			multiply = -2
		}

		add_migration = {
			owner = this
			from = root.capital.province_definition
			to = scope:target_location.province_definition
			culture = root.culture
			amount = 0.05
			months = 100
		}
	}

	option = {
		name = flavor_ned.6.b

		add_prestige = prestige_mild_penalty
	}
}