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flavor_ned.4 荷兰巴洛克建筑赞助

时间范围:1625.1.1 - 1660.1.1(每月 2% 概率)

触发条件

  • 国家拥有变量 ned_sponsored_baroque_architecture_flag

关键效果

  • 选项 A (历史选项)
    • 将建筑师彼得·波斯特(Peter Post)引入本国。
    • 在海牙(The Hague)创建一座名为“豪斯登堡”(huis_ten_bosch)的宫殿艺术品,品质为75,艺术家为彼得·波斯特。
    • 减少少量金钱(scale = -2)。
    • 获得少量威望(prestige_mild_bonus)。
  • 选项 B
    • 获得少量威望惩罚(prestige_mild_penalty)。
    • 驱逐建筑师彼得·波斯特。

背景介绍: 该事件模拟了17世纪荷兰黄金时代对巴洛克建筑风格的赞助。在1625年至1660年间,荷兰共和国(NED)若已具备赞助巴洛克建筑的条件(通过特定变量标记),将有概率触发此事件。事件的核心是著名建筑师彼得·波斯特的登场,他代表了当时荷兰在建筑与艺术领域的繁荣。玩家可以选择投资建造豪斯登堡宫殿(历史上位于海牙的著名建筑),以提升国家文化威望,或选择拒绝赞助以避免开支,但会面临声望损失。

完整事件代码

flavor_ned.4 = {
	type = country_event

	title = flavor_ned.4.title
	desc = flavor_ned.4.desc

	fire_only_once = yes

	trigger = {
		has_variable = ned_sponsored_baroque_architecture_flag
	}

	dynamic_historical_event = {
		tag = NED
		from = 1625.1.1
		to = 1660.1.1
		monthly_chance = 2
	}

	historical_info = flavor_ned.4.historical_info

	illustration_tags = {
		10 = regular
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		create_character = {
			first_name = name_peter
			last_name = Post
			culture = root.culture
			birth_location = root.capital
			save_scope_as = target_character
			religion = location:stockholm.owner.religion
			birth_date = 1608.5.1
			artist = architect
			artist_skill = 0.75
			adm = 54
			dip = 62
			mil = 23
			estate = estate_type:burghers_estate
			create_in_limbo = yes
		}
	}

	option = {
		historical_option = yes
		name = flavor_ned.4.a

		scope:target_character = { move_country = root }
		location:the_hague = {
			create_art = {
				quality = 75
				type = work_of_art_type:palace
				key = huis_ten_bosch
				artist = scope:target_character
			}
		}

		change_gold_effect = { scale = -2 }

		add_prestige = prestige_mild_bonus
	}

	option = {
		name = flavor_ned.4.b

		add_prestige = prestige_mild_penalty
		scope:target_character = { banish_character = yes }
	}
}