flavor_ned.4 荷兰巴洛克建筑赞助
时间范围:1625.1.1 - 1660.1.1(每月 2% 概率)
触发条件:
- 国家拥有变量
ned_sponsored_baroque_architecture_flag
关键效果:
- 选项 A (历史选项):
- 将建筑师彼得·波斯特(Peter Post)引入本国。
- 在海牙(The Hague)创建一座名为“豪斯登堡”(huis_ten_bosch)的宫殿艺术品,品质为75,艺术家为彼得·波斯特。
- 减少少量金钱(
scale = -2)。 - 获得少量威望(
prestige_mild_bonus)。
- 选项 B:
- 获得少量威望惩罚(
prestige_mild_penalty)。 - 驱逐建筑师彼得·波斯特。
- 获得少量威望惩罚(
背景介绍: 该事件模拟了17世纪荷兰黄金时代对巴洛克建筑风格的赞助。在1625年至1660年间,荷兰共和国(NED)若已具备赞助巴洛克建筑的条件(通过特定变量标记),将有概率触发此事件。事件的核心是著名建筑师彼得·波斯特的登场,他代表了当时荷兰在建筑与艺术领域的繁荣。玩家可以选择投资建造豪斯登堡宫殿(历史上位于海牙的著名建筑),以提升国家文化威望,或选择拒绝赞助以避免开支,但会面临声望损失。
完整事件代码:
flavor_ned.4 = {
type = country_event
title = flavor_ned.4.title
desc = flavor_ned.4.desc
fire_only_once = yes
trigger = {
has_variable = ned_sponsored_baroque_architecture_flag
}
dynamic_historical_event = {
tag = NED
from = 1625.1.1
to = 1660.1.1
monthly_chance = 2
}
historical_info = flavor_ned.4.historical_info
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
first_name = name_peter
last_name = Post
culture = root.culture
birth_location = root.capital
save_scope_as = target_character
religion = location:stockholm.owner.religion
birth_date = 1608.5.1
artist = architect
artist_skill = 0.75
adm = 54
dip = 62
mil = 23
estate = estate_type:burghers_estate
create_in_limbo = yes
}
}
option = {
historical_option = yes
name = flavor_ned.4.a
scope:target_character = { move_country = root }
location:the_hague = {
create_art = {
quality = 75
type = work_of_art_type:palace
key = huis_ten_bosch
artist = scope:target_character
}
}
change_gold_effect = { scale = -2 }
add_prestige = prestige_mild_bonus
}
option = {
name = flavor_ned.4.b
add_prestige = prestige_mild_penalty
scope:target_character = { banish_character = yes }
}
}