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flavor_ned.31 赞助巴洛克建筑

时间范围:1550.1.1 - 1600.1.1(每月 1% 概率)

触发条件

  • 国家威望 prestige 不低于 60。
  • 拥有至少 10 个满足以下条件的省份:
    • 省份等级为城市 location_rank = location_rank:city
    • 省份发展度 development 不低于 50。

关键效果

  • 选项 A (flavor_ned.31.a)
    • 历史选项:标记为 historical_option = yes
    • 花费金钱:change_gold_effect = { scale = -2 }
    • 创建一位新人物:
      • 职业为建筑师 artist = architect
      • 技能水平在 0.4 到 0.8 之间 artist_skill = { 0.4 0.8 }
      • 出生日期为 1530.1.1。
      • 文化为国家主流文化 culture = root.culture
      • 出生地为首都 birth_location = root.capital
      • 所属阶层为市民阶层 estate = estate_type:burghers_estate
    • 文化效果:
      • 添加文化传统 add_cultural_tradition = cultural_tradition_severe_bonus
      • 添加文化影响力 add_cultural_influence = cultural_influence_severe_bonus
    • 设置变量:set_variable = ned_sponsored_baroque_architecture_flag
  • 选项 B (flavor_ned.31.b)
    • 获得少量威望惩罚 add_prestige = prestige_mild_penalty

背景介绍: 16世纪中后期,随着尼德兰地区经济的繁荣和市民阶层的崛起,富裕的国家或城市开始有能力并有意愿赞助大型艺术与建筑项目。此事件模拟了尼德兰(NED)在具备足够威望和发达城市网络的基础上,有机会投资于新兴的巴洛克风格建筑,这不仅能提升国家的文化声望,还能吸引和培养顶尖的建筑人才,从而对本国文化发展产生深远影响。

完整事件代码

flavor_ned.31 = {
	hide_portraits = yes
	type = country_event

	title = flavor_ned.31.title
	desc = flavor_ned.31.desc

	fire_only_once = yes

	trigger = {
		prestige >= 60
		any_owned_location = {
			location_rank = location_rank:city
			development >= 50
			count >= 10
		}
	}

	dynamic_historical_event = {
		tag = NED
		from = 1550.1.1
		to = 1600.1.1
		monthly_chance = 1
	}

	image = "gfx/interface/illustrations/institutions/renaissance.dds"

	immediate = {
		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_ned.31.a

		change_gold_effect = { scale = -2 }

		create_character = {
			artist = architect
			artist_skill = { 0.4 0.8 }
			birth_date = 1530.1.1
			culture = root.culture
			birth_location = root.capital
			estate = estate_type:burghers_estate
		}

		culture = {
			add_cultural_tradition = cultural_tradition_severe_bonus
			add_cultural_influence = cultural_influence_severe_bonus
		}

		set_variable = ned_sponsored_baroque_architecture_flag

		historical_option = yes
	}

	option = {
		name = flavor_ned.31.b

		add_prestige = prestige_mild_penalty
	}
}