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flavor_ned.24 安特卫普印刷业发展

时间范围:1550.1.1 - 1600.1.1,每月 1% 概率触发

触发条件

  • 拥有安特卫普(location:antwerp)地区。

关键效果

  • 选项 A (flavor_ned.24.a)

    • 在安特卫普地区获得一次温和的发展度提升(development_mild_bonus)。
    • 如果该地区已拥有造纸行会(building_type:paper_guild),则将其等级提升 1 级。
    • 如果该地区没有造纸行会,则以 40% 的成本(赞助理由:"burghers_cheap_sponsorship")建造一个造纸行会。
  • 选项 B (flavor_ned.24.b)

    • 市民阶层(estate_type:burghers_estate)的满意度受到一次温和的惩罚(estate_satisfaction_mild_penalty)。

背景介绍: 16世纪中后期,安特卫普作为低地地区乃至整个欧洲的重要商业与金融中心,其印刷业也迎来了繁荣发展。印刷技术的进步和市民阶层(尤其是商人)的投资与赞助,使得安特卫普成为重要的出版中心,这不仅促进了当地经济的发展和文化传播,也巩固了市民阶层在城市事务中的影响力。本事件模拟了统治者面临是否支持这一产业发展的抉择。

完整事件代码

flavor_ned.24 = {
	hide_portraits = yes
	type = country_event

	title = flavor_ned.24.title
	desc = flavor_ned.24.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = NED
		from = 1550.1.1
		to = 1600.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	trigger = {
		owns = location:antwerp
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		location:antwerp = {
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_ned.24.a

		scope:target_location = {
			change_development = development_mild_bonus
			if = {
				limit = {
					has_building = building_type:paper_guild
				}
				change_building_level_in_location = {
					building = building_type:paper_guild
					value = 1
				}
			}
			else = {
				construct_building = {
					building_type = building_type:paper_guild
					cost_multiplier = 0.4
					cost_multiplier_reason = "burghers_cheap_sponsorship"
				}
			}
		}
	}

	option = {
		name = flavor_ned.24.b

		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_mild_penalty
		}
	}
}