flavor_ned.24 安特卫普印刷业发展
时间范围:1550.1.1 - 1600.1.1,每月 1% 概率触发
触发条件:
- 拥有安特卫普(
location:antwerp)地区。
关键效果:
-
选项 A (
flavor_ned.24.a):- 在安特卫普地区获得一次温和的发展度提升(
development_mild_bonus)。 - 如果该地区已拥有造纸行会(
building_type:paper_guild),则将其等级提升 1 级。 - 如果该地区没有造纸行会,则以 40% 的成本(赞助理由:
"burghers_cheap_sponsorship")建造一个造纸行会。
- 在安特卫普地区获得一次温和的发展度提升(
-
选项 B (
flavor_ned.24.b):- 市民阶层(
estate_type:burghers_estate)的满意度受到一次温和的惩罚(estate_satisfaction_mild_penalty)。
- 市民阶层(
背景介绍: 16世纪中后期,安特卫普作为低地地区乃至整个欧洲的重要商业与金融中心,其印刷业也迎来了繁荣发展。印刷技术的进步和市民阶层(尤其是商人)的投资与赞助,使得安特卫普成为重要的出版中心,这不仅促进了当地经济的发展和文化传播,也巩固了市民阶层在城市事务中的影响力。本事件模拟了统治者面临是否支持这一产业发展的抉择。
完整事件代码:
flavor_ned.24 = {
hide_portraits = yes
type = country_event
title = flavor_ned.24.title
desc = flavor_ned.24.desc
fire_only_once = yes
dynamic_historical_event = {
tag = NED
from = 1550.1.1
to = 1600.1.1
monthly_chance = 1
}
illustration_tags = {
10 = regular
10 = interior
}
trigger = {
owns = location:antwerp
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
location:antwerp = {
save_scope_as = target_location
}
}
option = {
name = flavor_ned.24.a
scope:target_location = {
change_development = development_mild_bonus
if = {
limit = {
has_building = building_type:paper_guild
}
change_building_level_in_location = {
building = building_type:paper_guild
value = 1
}
}
else = {
construct_building = {
building_type = building_type:paper_guild
cost_multiplier = 0.4
cost_multiplier_reason = "burghers_cheap_sponsorship"
}
}
}
}
option = {
name = flavor_ned.24.b
add_estate_satisfaction = {
type = estate_type:burghers_estate
value = estate_satisfaction_mild_penalty
}
}
}