flavor_ned.17 尼德兰染料贸易繁荣
时间范围:1520.1.1 - 1700.1.1 (每月 3% 概率触发)
触发条件:
- 国家为尼德兰(NED)。
- 首都市场满足:本国(root)在染料(goods:dyes)商品上可能的贸易顺差价值大于30。
- 本国至少拥有2个地点,这些地点同时满足以下条件:
- 位于以下任一地区:荷兰地区(holland_area)、弗里斯兰地区(friesland_area)、布拉班特地区(brabant_area)、佛兰德地区(flanders_area)或瓦隆尼亚地区(wallonia_area)。
- 拥有建筑:优质布匹工场(building_type:fine_cloth_manufactory)。
关键效果:
- 选项 A (flavor_ned.17.a):
- 对本国人口最多的、满足触发条件的地点(target_location):
- 增加大量发展度(development_severe_bonus)。
- 该地点所有由本国拥有的市民阶层(pop_type:burghers)获得巨量满意度加成(pop_satisfaction_ultimate_bonus)。
- 花费相当于5倍规模的金币(scale = -5)。
- 对本国人口最多的、满足触发条件的地点(target_location):
- 选项 B (flavor_ned.17.b):
- 对本国人口第二多的、满足触发条件的地点(target_location2):
- 增加大量发展度(development_severe_bonus)。
- 该地点所有由本国拥有的市民阶层(pop_type:burghers)获得巨量满意度加成(pop_satisfaction_ultimate_bonus)。
- 花费相当于5倍规模的金币(scale = -5)。
- 对本国人口第二多的、满足触发条件的地点(target_location2):
- 选项 C (flavor_ned.17.c):
- 对本国人口最多的(target_location)和第二多的(target_location2)满足触发条件的地点:
- 各增加中等发展度(development_mild_bonus)。
- 各地点所有由本国拥有的市民阶层(pop_type:burghers)获得大量满意度加成(pop_satisfaction_severe_bonus)。
- 花费相当于8倍规模的金币(scale = -8)。
- 对本国人口最多的(target_location)和第二多的(target_location2)满足触发条件的地点:
- 选项 D (flavor_ned.17.d):
- 教士阶层(estate_type:clergy_estate)满意度轻微下降(estate_satisfaction_mild_penalty)。
背景介绍: 在16至17世纪,尼德兰地区凭借其发达的纺织业和国际贸易网络,成为欧洲染料贸易的重要中心。特别是从新大陆和东方进口的靛蓝等染料,为当地优质布匹制造业提供了关键原料,极大地推动了经济的繁荣和城市化进程。此事件模拟了尼德兰商人阶层(市民)如何利用这一贸易优势,投资本地产业,促进城市发展的历史情景。
完整事件代码:
flavor_ned.17 = {
type = country_event
title = flavor_ned.17.title
desc = flavor_ned.17.desc
image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_dyes.dds"
fire_only_once = yes
dynamic_historical_event = {
tag = NED
from = 1520.1.1
to = 1700.1.1
monthly_chance = 3
}
illustration_tags = {
10 = regular
10 = interior
}
trigger = {
capital.market = {
market_possible_goods_trade_surplus = {
goods = goods:dyes
country = root
value > 30
}
}
any_owned_location = {
count >= 2
OR = {
area = area:holland_area
area = area:friesland_area
area = area:brabant_area
area = area:flanders_area
area = area:wallonia_area
}
has_building = building_type:fine_cloth_manufactory
}
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
save_scope_as = target_country
ordered_owned_location = {
limit = {
OR = {
area = area:holland_area
area = area:friesland_area
area = area:brabant_area
area = area:flanders_area
area = area:wallonia_area
}
has_building = building_type:fine_cloth_manufactory
}
order_by = population
max = 1
check_range_bounds = no
save_scope_as = target_location
}
ordered_owned_location = {
limit = {
OR = {
area = area:holland_area
area = area:friesland_area
area = area:brabant_area
area = area:flanders_area
area = area:wallonia_area
}
has_building = building_type:fine_cloth_manufactory
}
order_by = population
position = 2
check_range_bounds = no
save_scope_as = target_location2
}
}
option = {
name = flavor_ned.17.a
scope:target_location = {
change_development = development_severe_bonus
every_pop = {
limit = {
owner = root
pop_type = pop_type:burghers
}
add_pop_satisfaction = pop_satisfaction_ultimate_bonus
}
}
change_gold_effect = { scale = -5 }
}
option = {
name = flavor_ned.17.b
scope:target_location2 = {
change_development = development_severe_bonus
every_pop = {
limit = {
owner = root
pop_type = pop_type:burghers
}
add_pop_satisfaction = pop_satisfaction_ultimate_bonus
}
}
change_gold_effect = { scale = -5 }
}
option = {
name = flavor_ned.17.c
scope:target_location = {
change_development = development_mild_bonus
every_pop = {
limit = {
owner = root
pop_type = pop_type:burghers
}
add_pop_satisfaction = pop_satisfaction_severe_bonus
}
}
scope:target_location2 = {
change_development = development_mild_bonus
every_pop = {
limit = {
owner = root
pop_type = pop_type:burghers
}
add_pop_satisfaction = pop_satisfaction_severe_bonus
}
}
change_gold_effect = { scale = -8 }
}
option = {
name = flavor_ned.17.d
add_estate_satisfaction = {
type = estate_type:clergy_estate
value = estate_satisfaction_mild_penalty
}
}
}