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flavor_ned.17 尼德兰染料贸易繁荣

时间范围:1520.1.1 - 1700.1.1 (每月 3% 概率触发)

触发条件

  • 国家为尼德兰(NED)。
  • 首都市场满足:本国(root)在染料(goods:dyes)商品上可能的贸易顺差价值大于30。
  • 本国至少拥有2个地点,这些地点同时满足以下条件:
    • 位于以下任一地区:荷兰地区(holland_area)、弗里斯兰地区(friesland_area)、布拉班特地区(brabant_area)、佛兰德地区(flanders_area)或瓦隆尼亚地区(wallonia_area)。
    • 拥有建筑:优质布匹工场(building_type:fine_cloth_manufactory)。

关键效果

  • 选项 A (flavor_ned.17.a)
    • 对本国人口最多的、满足触发条件的地点(target_location):
      • 增加大量发展度(development_severe_bonus)。
      • 该地点所有由本国拥有的市民阶层(pop_type:burghers)获得巨量满意度加成(pop_satisfaction_ultimate_bonus)。
    • 花费相当于5倍规模的金币(scale = -5)。
  • 选项 B (flavor_ned.17.b)
    • 对本国人口第二多的、满足触发条件的地点(target_location2):
      • 增加大量发展度(development_severe_bonus)。
      • 该地点所有由本国拥有的市民阶层(pop_type:burghers)获得巨量满意度加成(pop_satisfaction_ultimate_bonus)。
    • 花费相当于5倍规模的金币(scale = -5)。
  • 选项 C (flavor_ned.17.c)
    • 对本国人口最多的(target_location)和第二多的(target_location2)满足触发条件的地点:
      • 各增加中等发展度(development_mild_bonus)。
      • 各地点所有由本国拥有的市民阶层(pop_type:burghers)获得大量满意度加成(pop_satisfaction_severe_bonus)。
    • 花费相当于8倍规模的金币(scale = -8)。
  • 选项 D (flavor_ned.17.d)
    • 教士阶层(estate_type:clergy_estate)满意度轻微下降(estate_satisfaction_mild_penalty)。

背景介绍: 在16至17世纪,尼德兰地区凭借其发达的纺织业和国际贸易网络,成为欧洲染料贸易的重要中心。特别是从新大陆和东方进口的靛蓝等染料,为当地优质布匹制造业提供了关键原料,极大地推动了经济的繁荣和城市化进程。此事件模拟了尼德兰商人阶层(市民)如何利用这一贸易优势,投资本地产业,促进城市发展的历史情景。

完整事件代码

flavor_ned.17 = {
	type = country_event

	title = flavor_ned.17.title
	desc = flavor_ned.17.desc

	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_dyes.dds"

	fire_only_once = yes

	dynamic_historical_event = {
		tag = NED
		from = 1520.1.1
		to = 1700.1.1
		monthly_chance = 3
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	trigger = {
		capital.market = {
			market_possible_goods_trade_surplus = {
				goods = goods:dyes
				country = root
				value > 30
			}
		}
		any_owned_location = {
			count >= 2
			OR = {
				area = area:holland_area
				area = area:friesland_area
				area = area:brabant_area
				area = area:flanders_area
				area = area:wallonia_area
			}
			has_building = building_type:fine_cloth_manufactory
		}
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		save_scope_as = target_country

		ordered_owned_location = {
			limit = {
				OR = {
					area = area:holland_area
					area = area:friesland_area
					area = area:brabant_area
					area = area:flanders_area
					area = area:wallonia_area
				}
				has_building = building_type:fine_cloth_manufactory
			}
			order_by = population
			max = 1
			check_range_bounds = no
			save_scope_as = target_location
		}

		ordered_owned_location = {
			limit = {
				OR = {
					area = area:holland_area
					area = area:friesland_area
					area = area:brabant_area
					area = area:flanders_area
					area = area:wallonia_area
				}
				has_building = building_type:fine_cloth_manufactory
			}
			order_by = population
			position = 2
			check_range_bounds = no
			save_scope_as = target_location2
		}
	}

	option = {
		name = flavor_ned.17.a

		scope:target_location = {
			change_development = development_severe_bonus
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:burghers
				}
				add_pop_satisfaction = pop_satisfaction_ultimate_bonus
			}
		}

		change_gold_effect = { scale = -5 }
	}

	option = {
		name = flavor_ned.17.b

		scope:target_location2 = {
			change_development = development_severe_bonus
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:burghers
				}
				add_pop_satisfaction = pop_satisfaction_ultimate_bonus
			}
		}

		change_gold_effect = { scale = -5 }
	}

	option = {
		name = flavor_ned.17.c

		scope:target_location = {
			change_development = development_mild_bonus
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:burghers
				}
				add_pop_satisfaction = pop_satisfaction_severe_bonus
			}
		}
		scope:target_location2 = {
			change_development = development_mild_bonus
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:burghers
				}
				add_pop_satisfaction = pop_satisfaction_severe_bonus
			}
		}

		change_gold_effect = { scale = -8 }
	}

	option = {
		name = flavor_ned.17.d

		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_mild_penalty
		}
	}
}