flavor_mlo.30 米兰的冶金中心
时间范围
- 起始日期:1340.1.1
- 结束日期:1390.12.30
- 触发概率:每月 1% 概率
触发条件
- 拥有米兰(milano)地区
- 国家处于和平且富裕状态(
peaceful_and_rich = yes) - 国内至少生产以下一种资源:
- 铁(iron)
- 铜(copper)
关键效果
选项 A:flavor_mlo.30.a
- 历史选项:是
- 在随机选定的一个拥有采矿原材料的省份(
target_location)中:- 增加 1 个最大原材料工人容量(
change_max_raw_material_workers = 1) - 添加 1 个与本国文化、宗教相同的农民人口(
pop_type:peasants) - 大幅提升繁荣度(
prosperity_severe_bonus)
- 增加 1 个最大原材料工人容量(
- 国家支出一定数量的金钱(
change_gold_effect = { scale = -1 })
选项 B:flavor_mlo.30.b
- 在随机选定的一个拥有采矿原材料的省份(
target_location)中:- 随机选择一个属于本国、类型为农民(
pop_type:peasants)的人口,并小幅提升其满意度(pop_satisfaction_mild_bonus) - 微弱提升繁荣度(
prosperity_very_weak_bonus)
- 随机选择一个属于本国、类型为农民(
背景介绍
在14世纪中后期,米兰公国凭借其和平稳定的环境和丰富的矿产资源(尤其是铁和铜),逐渐发展成为欧洲重要的冶金中心。这一时期,米兰的统治者有意识地投资于矿业和金属加工业,不仅提升了本地的经济繁荣,也吸引了更多劳动力聚集,为后来的工业发展奠定了基础。该事件反映了米兰如何利用其地理与资源优势,在中世纪晚期强化其经济地位。
完整事件代码
flavor_mlo.30 = { #The Metallurgical Center of Milano
type = country_event
title = flavor_mlo.30.title
desc = flavor_mlo.30.desc
fire_only_once = yes
dynamic_historical_event = {
tag = MLO
from = 1340.1.1
to = 1390.12.30
monthly_chance = 1
}
trigger = {
owns = location:milano
peaceful_and_rich = yes
OR = {
produced_in_country:iron > 0
produced_in_country:copper > 0
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
random_owned_location = {
limit = { has_good_mining_raw_material = yes }
save_scope_as = target_location
}
}
option = {
name = flavor_mlo.30.a
historical_option = yes
scope:target_location = {
change_max_raw_material_workers = 1
add_pop = {
culture = root.culture
religion = root.religion
type = pop_type:peasants
size = 1
}
change_prosperity = prosperity_severe_bonus
}
change_gold_effect = { scale = -1 }
}
option = {
name = flavor_mlo.30.b
scope:target_location = {
random_pop = {
limit = {
owner = root
pop_type = pop_type:peasants
}
add_pop_satisfaction = pop_satisfaction_mild_bonus
}
change_prosperity = prosperity_very_weak_bonus
}
}
}