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flavor_mlo.15 洛德里西奥·维斯孔蒂

时间范围

1337.1.1 - 1340.12.30

  • 触发概率:每月 3%

触发条件

  • 角色 mlo_lodrisio_visconti 必须:
    • 由当前国家(MLO)拥有。
    • 存活。

关键效果

选项 A:flavor_mlo.15.a

  • 历史选项:是
  • 触发条件:存在至少一个未与我国处于停战状态的宿敌。
  • 效果:
    • 如果宿敌维罗纳(VER)与我国为敌对或竞争关系且未停战,则触发事件 flavor_mlo.16
    • 否则,随机选择一个未停战的宿敌触发事件 flavor_mlo.16

选项 B:flavor_mlo.15.b

  • 效果:
    • 政府权力:极端惩罚。
    • 威望:轻微惩罚。
    • 贵族阶层满意度:轻微惩罚。

选项 C:flavor_mlo.15.c

  • 效果:
    • 处决角色 mlo_lodrisio_visconti,处决者为统治者。
    • 稳定度:轻微惩罚。

背景介绍

洛德里西奥·维斯孔蒂是14世纪米兰维斯孔蒂家族的重要成员,以其军事野心和对权力的追求而闻名。在1337年至1340年间,米兰公国面临如何处理这位强势家族成员的问题。他的存在可能引发内部动荡或外部冲突,统治者需要在安抚、利用其野心或采取强硬手段之间做出抉择,这一决定将深刻影响米兰的稳定、贵族关系以及与邻国的外交态势。

完整事件代码

flavor_mlo.15 = { #Lodrisio Visconti
	type = country_event
	title = flavor_mlo.15.title
	desc = flavor_mlo.15.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = MLO
		from = 1337.1.1
		to = 1340.12.30
		monthly_chance = 3
	}

	trigger = {
		character:mlo_lodrisio_visconti = {
			owner = ROOT
			is_alive = yes
		}
	}

	illustration_tags = {
        10 = angry
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		character:mlo_lodrisio_visconti = {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_mlo.15.a
		historical_option = yes
		trigger = {
			any_rival = {
				NOT = { has_truce_with = ROOT }
				count > 0
			}
		}

		custom_tooltip = mlo_lodrisio_visconti_scorned_tt

		if = {
			limit = {
				c:VER = {
					OR = {
						is_rival_of = root
						is_enemy_of = root
					}
					NOT = { has_truce_with = ROOT }
				}
			}
			c:VER = {
				trigger_event_non_silently = flavor_mlo.16
			}
		}

		else = {
			random_rival = {
				limit = {
					NOT = { has_truce_with = ROOT }
				}
				trigger_event_non_silently = flavor_mlo.16
			}
		}
	}

	option = {
		name = flavor_mlo.15.b

		add_government_power = government_power_extreme_penalty
		add_prestige = prestige_mild_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty }
		custom_tooltip = mlo_lodrisio_visconti_appeased_tt
	}

	option = {
		name = flavor_mlo.15.c

		kill_character = {
			target = scope:target_character
			reason = execution
			killer = ruler
		}
		add_stability = stability_mild_penalty
	}
}