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flavor_kni.18 医院骑士团的历史

时间范围:1570.1.1 - 1590.1.1 (每月 1% 概率)

触发条件

  • 国家宗教为 religion:catholic(天主教)。
  • 国家拥有统治者 (has_ruler = yes)。

关键效果

  • 选项 A (历史选项)

    • 花费金币:change_gold_effect = { scale = -4 }
    • 将创建的人物 target_character 移动至本国。
    • 若在首都,则创建一件艺术品:类型为编年史 (work_of_art_type:chronicle),名为 history_of_the_hospitallers,质量为 75,艺术家为 target_character
  • 选项 B

    • 获得少量威望惩罚 (add_prestige = prestige_mild_penalty)。
    • 若存在邻国 (exile_destination),则将创建的人物 target_character 流放至该邻国。
    • 若不存在邻国,则静默处决该人物 (kill_character_silently)。

背景介绍: 该事件模拟了16世纪后期医院骑士团(马耳他骑士团)对其自身历史的整理与记录。事件核心围绕历史学家贾科莫·博西奥(Giacomo Bosio)展开,他出生于都灵,受命撰写《医院骑士团史》。玩家作为骑士团统治者,面临选择:是资助博西奥完成这部重要的编年史,还是出于成本或政治考虑拒绝他,可能导致其流亡或作品夭折。这反映了文艺复兴后期军事修会对历史传承与 legitimacy 的重视。

完整事件代码

flavor_kni.18 = { #The History of the Hospitallers
	hide_portraits = yes
	type = country_event
	title = flavor_kni.18.title
	desc = flavor_kni.18.desc

	fire_only_once = yes

	historical_info = flavor_kni.18.historical_info

	dynamic_historical_event = {
		tag = KNI
		from = 1570.1.1
		to = 1590.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = happy
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:milano = { create_dynasty_from_location = Bosio }
		create_character = {
			first_name = name_james
			dynasty = dynasty:Bosio
			create_in_limbo = yes
			artist = writer
			birth_date = 1544.1.1
			artist_skill = 0.78
			birth_location = location:turin
			save_scope_as = target_character
			estate = estate_type:nobles_estate
		}
		if = {
			limit = {
				any_neighbor_country = {
					count > 0
				}
			}
			random_neighbor_country = {
				save_scope_as = exile_destination
			}
		}
		ruler = {
			save_scope_as = target_ruler
		}
	}

	trigger = {
		religion = religion:catholic
		has_ruler = yes
	}

	option = {
		name = flavor_kni.18.a
		historical_option = yes
		change_gold_effect = { scale = -4 }
		scope:target_character = {
			move_country = root
		}
		capital ?= {
			create_art = {
				artist = scope:target_character
				quality = 75
				type = work_of_art_type:chronicle
				key =  history_of_the_hospitallers
			}
		}
	}

	option = {
		name = flavor_kni.18.b
		add_prestige = prestige_mild_penalty
		if = {
			limit = {
				exists = scope:exile_destination
			}
			scope:target_character = {
				move_country = scope:exile_destination
			}
		}
		else = {
			hidden_effect = {
				kill_character_silently = scope:target_character
			}
		}
	}
}