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[flavor_kni.150] 博德鲁姆城堡的建立

时间范围: 1390.1.1 - 1410.1.1(每月 10% 概率触发)

触发条件:

  • 事件所属国家(ROOT)不拥有博德鲁姆(location:bodrum)地区。
  • 博德鲁姆地区满足以下所有条件:
    • 其所有者(如果存在)不是同时满足以下所有条件的国家:
      • 是 ROOT 的友好国家(is_friendly_with = ROOT)。
      • 对 ROOT 持有 ≥100 的意见值opinion.value >= 100)。
      • 是 ROOT 的盟友is_allied_with = ROOT)。
    • 当地控制度 ≤ 60%(local_control <= 0.6)。

关键效果:

  • 选项 A (flavor_kni.150.a)
    • 历史选项:是
    • 在目标地点(博德鲁姆)以 50% 的成本(cost_multiplier = 0.5)为 ROOT 建造建筑 博德鲁姆城堡building_type:bodrum_castle)。
    • 触发后续事件 flavor_kni.151
  • 选项 B (flavor_kni.150.b)
    • 在目标地点(博德鲁姆)以全额成本(cost_multiplier = 1)为 ROOT 建造建筑 博德鲁姆城堡building_type:bodrum_castle)。
    • 触发后续事件 flavor_kni.151
    • ROOT 获得 少量威望加成add_prestige = prestige_mild_bonus)。
    • ROOT 获得 少量研究进度加成add_research_progress = research_progress_mild_bonus)。
  • 选项 C (flavor_kni.150.c)
    • ROOT 的 好战 vs 和解 社会价值观向“好战”方向发生大幅移动value = societal_value_large_move_to_right)。

背景介绍: 此事件模拟了医院骑士团(KNI)在15世纪初于小亚细亚西南海岸的博德鲁姆(古哈利卡纳苏斯)建立圣彼得城堡(即博德鲁姆城堡)的历史契机。骑士团在失去圣地的据点后,寻求在地中海东部建立新的防御堡垒以维持其军事存在和影响力。博德鲁姆的地理位置具有战略价值,此事件反映了骑士团通过外交、武力或直接购买机会来获取并巩固这一关键据点的决策过程。

完整事件代码:

flavor_kni.150 = {
	hide_portraits = yes
	type = country_event
	title = flavor_kni.150.title
	desc = flavor_kni.150.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = KNI
		from = 1390.1.1
		#1402 in our timeline
		to = 1410.1.1
		monthly_chance = 10
	}

	trigger = {
		NOT = { owns = location:bodrum }
		location:bodrum = {
			owner ?= {
				NOR = {
					is_friendly_with = ROOT
					opinion = {
						target = ROOT
						value >= 100
					}
					is_allied_with = { target = ROOT }
				}
			}
			local_control <= 0.6
		}
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
		location:bodrum = {
			save_scope_as = target_location
		}
		save_scope_as = kni_from
	}

	option = {
		name = flavor_kni.150.a

		historical_option = yes

		scope:target_location = {
			construct_building = {
				building_type = building_type:bodrum_castle
				cost_multiplier = 0.5
				owner = ROOT
				cost_multiplier_reason = "game_concept_event"
			}
			owner = {
				trigger_event_non_silently = flavor_kni.151
			}
		}
	}
	option = {
		name = flavor_kni.150.b

		scope:target_location = {
			construct_building = {
				building_type = building_type:bodrum_castle
				cost_multiplier = 1
				owner = ROOT
			}
			owner = {
				trigger_event_non_silently = flavor_kni.151
			}
		}

		add_prestige = prestige_mild_bonus
		add_research_progress = research_progress_mild_bonus
	}

	option = {
		name = flavor_kni.150.c

		change_societal_value = {
			type = belligerent_vs_conciliatory
			value = societal_value_large_move_to_right
		}
	}
}