flavor_kie.4 基辅圣像画家
时间范围:1680.1.1 - 1710.1.1(每月 3% 概率) 触发条件:
- 拥有基辅(Kyiv)地区。
- 国家宗教为正教(Orthodox)。
- 已研发“艺术学校”科技(
art_school_advance)。
关键效果:
-
选项 A (flavor_kie.4.a):
- 将人物约翰·鲁特科维奇(John Rutkovych)引入本国。
- 在基辅地区创作一幅名为“大天使加百列”(
gabriel_the_archangel)的圣像画(Icon),品质为75。 - 文化获得轻微的文化影响力加成(
cultural_influence_mild_bonus)和文化传统加成(cultural_tradition_mild_bonus)。 - 国库减少2金币(
change_gold_effect = { scale = -2 })。
-
选项 B (flavor_kie.4.b):
- 触发前提:拥有若夫克瓦(Zhovkva)地区,且该地区为城镇(
location_rank:town)并拥有艺术学校(art_school)或艺术学院(arts_academy)建筑。 - 若若夫克瓦地区不是城镇,则将其提升为城镇。
- 若已研发“艺术学院”科技(
arts_academy_advance)且若夫克瓦没有艺术学院,则:- 若存在艺术学校,则先拆除。
- 以半价(
cost_multiplier = 0.5)建造一座艺术学院。
- 若未研发“艺术学院”科技但已研发“艺术学校”科技,且若夫克瓦没有艺术学校,则以半价建造一座艺术学校。
- 人物约翰·鲁特科维奇被静默处决(
kill_character_silently)。
- 触发前提:拥有若夫克瓦(Zhovkva)地区,且该地区为城镇(
-
选项 C (flavor_kie.4.c):
- 国家声望受到轻微惩罚(
prestige_mild_penalty)。 - 人物约翰·鲁特科维奇被静默处决。
- 国家声望受到轻微惩罚(
背景介绍: 在17世纪末至18世纪初的东欧,正教文化圈经历着艺术与宗教的复兴。基辅作为重要的宗教与文化中心,孕育了一批杰出的圣像画家。此事件模拟了国家在拥有艺术发展基础后,如何对待一位本土诞生的天才圣像画家约翰·鲁特科维奇。玩家可以选择资助他创作传世圣像以提升文化影响力,利用他的才华在另一地区发展艺术教育体系,或者因忽视其价值而导致人才流失并损害国家声望。
完整事件代码:
flavor_kie.4 = {
type = country_event
title = flavor_kie.4.title
desc = flavor_kie.4.desc
dynamic_historical_event = {
tag = KIE
tag = UKR
tag = RUS
tag = PLC
from = 1680.1.1
to = 1710.1.1
monthly_chance = 3
}
fire_only_once = yes
trigger = {
owns = location:kyiv
religion = religion:orthodox
has_advance = art_school_advance
}
image = "gfx/interface/illustrations/institutions/renaissance.dds"
immediate = {
create_character = {
estate = estate_type:clergy_estate
first_name = name_john
last_name = rutkovych
birth_date = 1650.3.2
artist = iconographer
artist_skill = 0.75
culture = culture:ruthenian
religion = religion:orthodox
birth_location = location:kyiv
save_scope_as = target_character
create_in_limbo = yes
}
location:kyiv = {
save_scope_as = target_location
}
}
option = {
name = flavor_kie.4.a
scope:target_character = {
move_country = root
}
scope:target_location = {
create_art = {
artist = scope:target_character
key = gabriel_the_archangel
quality = 75
type = work_of_art_type:icon
}
}
culture = {
add_cultural_influence = cultural_influence_mild_bonus
add_cultural_tradition = cultural_tradition_mild_bonus
}
change_gold_effect = { scale = -2 }
}
option = {
name = flavor_kie.4.b
trigger = {
owns = location:zhovkva
location:zhovkva = {
NOR = {
OR = {
has_building = building_type:art_school
has_building = building_type:arts_academy
}
location_rank = location_rank:town
}
}
}
if = {
limit = {
location:zhovkva = {
NOT = { location_rank = location_rank:town }
}
}
location:zhovkva = { change_location_rank = location_rank:town }
}
if = {
limit = {
has_advance = arts_academy_advance
location:zhovkva = {
NOT = { has_building = building_type:arts_academy }
}
}
location:zhovkva = {
if = {
limit = { has_building = building_type:art_school }
hidden_effect = { destroy_building = "building(building_type:art_school|owner)" }
}
construct_building = {
building_type = building_type:arts_academy
cost_multiplier = 0.5
cost_multiplier_reason = "game_concept_event"
}
}
}
else_if = {
limit = {
has_advance = art_school_advance
location:zhovkva = {
NOT = { has_building = building_type:art_school }
}
}
location:zhovkva = {
construct_building = {
building_type = building_type:art_school
cost_multiplier = 0.5
cost_multiplier_reason = "game_concept_event"
}
}
}
kill_character_silently = scope:target_character
}
option = {
name = flavor_kie.4.c
add_prestige = prestige_mild_penalty
kill_character_silently = scope:target_character
}
}