[flavor_ira.45] 卡扎尔王朝的崛起
时间范围:1770.1.1 - 1821.1.1(每月 3% 概率触发)
触发条件:
- 国家为
IRA。 - 政府类型为君主制 (
government_type:monarchy)。
关键效果:
-
选项 A (flavor_ira.45.a):
- 获得政府权力轻度惩罚 (
add_government_power = government_power_mild_penalty)。 - 设置变量
ira_qajar_dynasty_rebellion_flag,并显示自定义提示文本ira_qajar_dynasty_may_claim_crown。
- 获得政府权力轻度惩罚 (
-
选项 B (flavor_ira.45.b):
- 所有阶层满意度轻度下降 (
add_all_estate_satisfaction = { value = estate_satisfaction_mild_penalty })。 - 驱逐事件中创建的两个核心人物:阿迦·穆罕默德·卡扎尔 (
scope:target_character) 和法塔赫·阿里·沙阿·卡扎尔 (scope:target_character2)。
- 所有阶层满意度轻度下降 (
背景介绍: 18世纪后期,波斯处于动荡之中。赞德王朝的统治逐渐衰落,为地方势力的崛起创造了机会。来自突厥曼部落的卡扎尔家族在阿斯塔拉巴德地区积蓄力量,其领袖阿迦·穆罕默德·卡扎尔和他的侄子法塔赫·阿里·沙阿·卡扎尔开始崭露头角。这个事件模拟了卡扎尔家族登上历史舞台的关键时刻,玩家需要决定是容忍这个新兴王朝的潜在威胁,还是采取强硬手段将其扼杀在萌芽状态,但后者可能引发贵族阶层的不满。
完整事件代码:
flavor_ira.45 = {
type = country_event
title = flavor_ira.45.title
desc = flavor_ira.45.desc
historical_info = flavor_ira.45.historical_info
dynamic_historical_event = {
tag = IRA
from = 1770.1.1
to = 1821.1.1
monthly_chance = 3
}
fire_only_once = yes
trigger = {
government_type = government_type:monarchy
}
illustration_tags = {
10 = armed
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
location:astarabad = {
create_dynasty_from_location = qajar_dynasty
}
create_character = {
first_name = name_agha.name_muhammad
dynasty = dynasty:qajar_dynasty
estate = estate_type:nobles_estate
culture = culture:turkoman_culture
religion = religion:sunni
birth_location = location:astarabad
birth_date = 1722.3.14
adm = 65
dip = 40
mil = 75
save_scope_as = target_character
script = agha_muhammad_qajar
create_in_limbo = yes
}
create_character = {
first_name = name_fath.name_ali
dynasty = dynasty:qajar_dynasty
estate = estate_type:nobles_estate
culture = culture:turkoman_culture
religion = religion:sunni
birth_location = location:damghan
father = character:agha_muhammad_qajar
birth_date = 1750.5.12
adm = 55
dip = 90
mil = 60
save_scope_as = target_character2
script = fath_ali_qajar
create_in_limbo = yes
}
}
option = {
name = flavor_ira.45.a
add_government_power = government_power_mild_penalty
custom_tooltip = {
text = ira_qajar_dynasty_may_claim_crown
set_variable = ira_qajar_dynasty_rebellion_flag
}
}
option = {
name = flavor_ira.45.b
add_all_estate_satisfaction = {
value = estate_satisfaction_mild_penalty
}
scope:target_character = {
banish_character = yes
}
scope:target_character2 = {
banish_character = yes
}
}
}